facecrime's Recent Forum Activity

  • Ok, it's actually what I resorted to, storing child and parent UIDs, but it's a pain.

    Not sure what the Rex part is about, will research.

    Thanks guys.

  • newt what if I addressed my original object through its family and the other object is only specified on family level too?

    E.g. Imagine you have different tank setups made up of a base family and a turret family.

    One tank (container) might contain base X and turret Y from those families.

    All are controlled through family events.

    Say my tank base family goes into Idle state, I need to tell the according turret to stop shooting. How do I address the actual turret object?

    My event might say:

    Family_TankBase | on LOS broken: Family_TankBase -> set state "idle"

    + Family_TankTurret -> turret disabled

    But it seems that Family_TankTurret does not know what turret to talk to.

    Any suggestions?

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  • makes sense, thanks.

  • Hi,

    Is there a way to retrieve the UID of an object in the same container in runtime?

  • I'm looking for suggestions how to best set up a system that lets me define unique behaviour trees for my different enemy archetypes.

    Atm I have sort of a state machine of reusable states that each archetype uses.

    Each state has a fixed set of state exits and per type I define to what state this type will to go to from each individual exit. That's fairly flexible but still has some rigidity.

    I was wondeing if anyone has any good examples flying around of some best practise AI setups?

  • works fine here, didn't make it too far, but looks neat.

  • HI,

    I want to recognize whether my enemy has cover objects available in range and react when there are none.

    Atm I'm creating a list of valid cover objects through 'pick by comparison', checking for objects within range.

    How do I recognize that picking did not find any valid results, so I can react?

  • Haha, i wonder if you'll get in trouble over those portals.

    Nice one though!

  • Pretty great!

    Cool concept, nice visuals. Like it

  • Looking great! Any plans on releasing a demo?

  • Only now realizing that this might in fact have seperate movement and aiming controls? Sweet.

    Noob question on the side: how do you make the gifs, convert fraps clips or something more streamlined?

  • Really nice visual style!

    The main challenge to me seems memorizing the candy values rather than the math coming with it.

    Advertisment was quite annoying, had to put my device straight to flight mode, sry.

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facecrime

Member since 25 Mar, 2014

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