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  • Thanks for the answer.

    It was a good reference.😀

  • I think the player should come right next to Solid when press the up arrow to move.

    Like ■□...

    Anyway, many users didn't think this was weird. I think you are normal too.

    It's still weird for me... But it's OK.

    Thank you.

  • OK. Example link.

  • I tried to write this topic in a bug report, but I didn't post it because construct3 might have a reason to do this.

    This is a simple example, so I did not attach a link to the example project.

    ===================================================

    Let's say you have two boxes of size 32x32.

    One is Solid (0, 0).

    The other is an 8direction (player) located at (32, 64).

    Now if you move the player up, it should finally be at (32, 0).

    However, the player stops at (32, 32).

    This is because we believe the game engine has collided with Solid.

    Since it doesn't collide visually, this can be thought of as a bug from the player's point of view.

    Of course, game developers can circumvent this, but in this case it's not good for game developer UX.

    I don't know the engine's internal logic, but suppose the x coordinate of Solid's last point (32, 32) is A.

    Suppose the starting x coordinate of the player is B.

    I now assume that the engine logic is IF (A> = B) IS COLLISION.

    I think this should be IF (A> B) IS COLLISION.

    ===================================================

    Should I see this as a bug?

    Or maybe there's an internal reason for optimizing OBB or polygon collision logic, so should I just use it?

  • Thank you.

    I didn't know it was in the browser object.

    Construct3 is powerful.

  • I can trigger a mobile back button in android studio.

    But I don't know how to trigger this with the construct3 game.

    I would like to control events such as switching to the main screen when the mobile back button is tapped.

    Does construct3 support mobile back button triggers?

  • I know that I can save / load to local storage.

    However, the built-in plugin doesn't seem to support the ability to save / load to the cloud yet.

    Is there no way?

    I would like to use firebase if possible.😉

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  • Thank you. It was very helpful to me. It was a good example code.

  • I created a script.js file within the Project\Scripts path.

    And there I created a function like this:

    function test_func(a, b) {
     console.log(a, b);
    }
    

    Can I pass parameters when calling this function from the Events sheets?

    I know I can create a Javascript section within Events sheets and pass parameters when calling the function from there.

    If so, can I pass parameters to that JavaScript section? Or do I have to manually pass parameters by referring to like global variables?

    I'm a full stack developer. This is a question to see if there is a better way that I don't know. (Because I am not yet familiar with Construct3 system.)

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niceplugin

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