jagoman's Recent Forum Activity

  • Same, I opened another thread before to see if anyone had the same issue.

    Anyway, Ill try removing the FB plugin and see any difference, as I have it too

  • I've noticed the same issue.

    The black screen delay is present in both Android and iOS builds. (The black screen before the "Construct 3 Splash")

    My builds are also not very large (Android APK: 5.7mb, iOS is 18mb).

    Furthermore, for iOS the "LaunchImage" is shown for a split second, before, the 5-6 seconds of black screen, then the "Construct 3 Splash". So changing the launch image didn't solve the issue.

  • I call / load the Interstitial Ad multiple times.

    I try to load the Interstitual Ad (without displaying) before I know when I need to show it, then I trigger the 'show ad' when I need to, so that there is no lag in loading the ad.

    That's the reason they've added the separate 'show ad' action.

    So yes, load it again, after you've triggered the 'show ad'.

  • Everything works flawlessly for me.

    Go through the forums or manuals. It's been discussed already.

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  • Even though Facebook are slow to review games, I see they are allowing IAP also.

    Is there any plan to update the MobileIAP plugin to work with Instant Games?

  • https://github.com/Scirra/Construct-3-bugs/issues/1261

    I've reported this bug, and its been acknowledged, but no progress so far. Please add any comment there so to raise its priority and get it fixed sooner.

  • Has anyone had their game reviewed recently. Mines been in review for 10 days now, still waiting.

  • You'll need to publish in Games Services for changes to take affect. Only backend game services become activated, game doesnt go live.

    The game only goes live when you have an active production apk (or beta etc).

  • yes this should work. I'm sure you could optimise it a little more.

    1 possible problem I see with your set up (because you don't want to auto-sign them in at start of layout), is that you are sending the highscore AND displaying the leaderboard at the same time, which could mean the latest highscore you are sending won't show up in the leaderboard .... maybe. Otherwise it's good.

  • I have a simple custom Loading Layout (that shows while the rest of the game loads). Using the following set up:

    But, it takes way too long to display the loading layout (4-5 seconds). And in that time I'm just showing a blank screen to the user.

    If I set the 'Loader style' to a progress bar or 'Construct 3 splash', I still have this blank screen before it. My game is very light itself.

    Note: This affects Android and iOS users. I'm using C3's build service.

    How can I customise this blank screen before the loading screen?

  • The 'Is signed in' is not really necessary.

    You have it right for the GameCenter, but you need to also do what you had before:

    Then for Google Play, use "On Signed In": https://prnt.sc/javtoo

    You have to duplicate, because you don't know whether they are signed in or not, and you're calling the submit and show actions too soon after trying to sign the user in.

  • well then keep what you have, and add the submit and display actions in a GooglePlay "On signed in" condition

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jagoman

Member since 19 Mar, 2014

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