pwrs's Recent Forum Activity

  • Hi again,

    Another game I had finished but didn't get published. This time around I went for a dodge-the-lasers type game. It's very simple and the game scales in difficulty as time goes on, going from a single laser to avoid, to up to six at a time.

    play.google.com/store/apps/details?id=com.frozensquid.hover

    [attachment=2:34m72gqn][/attachment:34m72gqn]

    Enjoy!

  • Thanks!

    Cool site btw!

    Just to let you know, I actually went to your site just now, and attempted to subscribe, but something in Chrome didn't load properly from your site. I think it was the popup to subscribe, which worked fine in IE.

  • Heyo,

    Just started uploading more games and thought I would do something faster paced and based off the Joust arcade game. I wanted to aim for something simple, and easy to play. So the game is literally just tapping to gain altitude, and aiming to be higher when colliding with the AI units to get points.[attachment=0:896vfjgu][/attachment:896vfjgu]

    play.google.com/store/apps/details?id=com.frozensquid.fingerjoust

  • sero

    It took more time to measure turning and what to do with the waves than anything.

    I actually had a ton of fun making this game. One thing I have gotten very comfortable with is WebStorage. I also learned some great things about Layouts, and keeping it to a minimum.

    The game overall took me about two flat weeks. But that was including my Sys Admin job, as well as time with my gf and video game playing

    I would say, hour wise...maybe less than 24 actual hours put into it.

    There are some things I would like to add, such as a leaderboard, and clean up some graphics. Maybe add a multiplayer mode. It's on a list of things to add, but first I want to finish the next game I'm working on...so soon

  • dl.dropboxusercontent.com/u/19655838/Surf/index.html

  • I don't actually, I had to recompile for Andre's request to include some things I cut out, but I'll put up a demo on my dropbox shortly

  • I'll send it here in a bit, glad you like it.

    I have some more I want to add to add, but that's time management more than ability.

  • I did add other platforms with different colors.

    I also burned the background to prevent that. But I don't think it would hurt to do a bit more.

    Thanks for the feedback

  • So, for my second game, I really wanted to make a mobile spinoff of Pikachu's Beach from Pokemon Yellow.

    Naturally, since I already had some code from Glider Rush, I thought I would see what I could really do with an auto-runner style game that wasn't flappy bird clone X.

    Surfer Saga

    (Since I can't post URLs, just search this in the play store)

    play.google.com/store/apps/details?id=com.surfers.sparkinc

    [attachment=0:2y4ku9k5][/attachment:2y4ku9k5]

    Was pretty happy with this one.

    Not sure why the hell I wanted to use a Fly for the surfer, but meh, don't think it's been done before.

    Every again is pretty much hand drawn. Music is custom. Backgrounds are stock images, but I haven't made a final decision on what to do with those yet.

    The ending scene was something I loved doing. Although I want to go back and start from a wider board instead of a square canvas.

    Anyway, enjoy

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  • Hi Everyone,

    Been playing around with Construct 2, and thought I would publish a couple quick games before I work on a harder game.

    For Android (and soon iOS)

    (seems I can't post URLs yet )

    play.google.com/store/apps/details?id=com.gliderrush.sparkinc

    [attachment=0:esaj2au6][/attachment:esaj2au6]

    Glider RushSimple auto-runner, graphics are all by hand (I added more, but forgot to update the play store images)

    Anyway, it's a quick time killer.

    Enjoy!

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pwrs

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Member since 18 Mar, 2014

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