tharindutpd's Recent Forum Activity

  • Yes!, use a loader layout. you said it is an offline game, so load everything at the beginning of the game using loader layout.

    Or, when you call the next layout, show a loader and invisible it at the last line of onload event or load completed event in next layout.

  • Ok, Try something like this :

    ("side" is a instance variable )

    your question is not clear. if it is not the answer, give a little description

  • But I can suggest you a one answer to change the opacity of mouse cursor!.(even you can use a animation for cursor with this solution)

    Try this :

    On the start of layout -> set cursor style to "none"

    in System every tick -> set position of sprite ( that you need to use as cursor sprite ) to Mouse.X and Mouse.Y

    When you need to change the opacity, just call set opacity on that sprite

  • glerikud

    Hi, "Save game action" is not a solution for your purpose.

    Yes, You can use WebStorage to save data in any mobile (like unlocked levels, high score). I have many experiences working with web-storage for mobile. There is a secondary solution, that is Cranberrygame's Phonegap WebSqlDatabase plugin. here is the link : https://www.scirra.com/forum/plugin-websqldatabase_p847916?#p847916 . I don't have many experiences with this plugin, but i am sure this plugin also can be used for your purpose.

  • You need a mathematical equation to calculate the angle of arrow. as an example if your ball is a "Sprite" and stick's position is mouse pointer then angle of arrow is : "atan((Mouse.Y-Sprite.Y)/(Mouse.X-Sprite.X))". "atan" it teturn the inverse Tangent angle value between mouse pointer and ball

  • ex32

    Here is the solution. Try this :

  • i was tried Build a Snowman. It was worked well on my Samsung S advance.

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  • Here is my first android game created with C2..

    Spider Run : https://play.google.com/store/apps/details?id=com.g3.SpiderRun

  • as my experience new update has fixed many bugs that were in old version. latest XDK have good performances with both crosswalk and android export. So better to update.

  • I have tested many Construct 2 games on S2, S3, S Advance. But If you managed your code well then you can improve the performances. As my experiences with above phones, I got averagely 35-50 frame rate without lag with following implement:

    Export method : Intel XDK

    If game has Physics better to use Coconjs native

    Reduce the number of clone of objects that available in every frame. (try to limit maximum 10)

    Reduce the number of physics objects

    reduce the number of conditions checking in every tick

    use "dt*60" values in everywhere ,

    Destroy objects after use.

    set clear background property to no,

  • How to upload both AMR and x86 APK into google play under one package name?

  • "Spider Run" - addictive game that need to corporate both left and right side of your brain.

    Available on : https://play.google.com/store/apps/details?id=com.g3.SpiderRun

    Phonegap Plugins : FacebookPB, Game, Admob, Splash screen, Networking

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tharindutpd

Member since 17 Mar, 2014

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