Gumball's Recent Forum Activity

  • > I have 2 eyes I want to take care of, but I also want to work on computers, is there a way to turn everything in construct 2 to dark? because my eyes are burning with the white construct 2

    >

    here you go check this thread

    Unfortunately, that only appears to change one small portion of the UI. Unlike say, Visual Studio where the entire window changes into a darker theme. Personally, it doesn't stop me from using Construct, but I do much prefer a darker theme at 3am.

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  • No idea what your events look like, but I'm assuming that somehow, somewhere you're keeping the poison symbol ''alive'' until the timer runs out, so when you try and set it to fade out prior to that it just sets it back to normal.

    It's hard to tell exactly what is going on without being able to look through the logic though.

  • Collision could be enabled, and on overlap you could disable the visible one, and let the invisible one take over (in turn making it visible)?

    Alternatively, could could have nodes in each intersection, and upon crossing one create a new object that scales towards the current location of the player's finger/mouse and stops at the next node. Almost the same concept, but without pre-existing objects.

    Excuse the lackluster explanation, I'm not sure how else to explain it.

  • That was part of an assumption I made, and it unfortunately seems to be true. I suppose it's an easy fix then, set the angle when a button is pressed.

    Much appreciated.

  • With all the posts you've been making I feel like you really should read some tutorials and try out some basic concepts before making whatever it is you're planning. It's almost as if you're asking everyone to make the game for you so you can pull the assets together and call it done.

    But I digress, a login screen would be as simple as two textboxes, a button and a connection to a database/server that handles authentication. Could probably use the websockets for that.

  • When facing in a direction that is at a 90 degree angle from a wall while against it, and then walking INTO said wall the 8Directional movement object doesn't appear to rotate properly, causing this to happen:

    I'm walking to the left, but because it never seems to rotate the animation played isn't set to the right direction. It's not that my events don't catch it, as there's situations for both moving and not moving.

    Or perhaps I am missing something here?

    (PlayerController is an invisible object that the object Link pins to, it's just a sprite with animations and no logic)

  • The LocalStorage Object can save/load data with relative ease.

    (EDIT: WebStorage has been deprecated, and as such removed from my post.)

  • Why do you need it to be one large game, exactly?

    (Either way, you could make a new project with a ''selection'' layout, that then leads to the appropriate opening layout for each existing game.. You'd need to manually add said game to the project though.. Bit by bit.)

  • Interesting, I always figured global variables were global for that layout only (Although thinking back, the name should have been a dead giveaway.). Guess that would solve his problem.

    (And thank you for teaching me something new! )

  • I don't think Variables cross over to a new layout though? So he'd still need something to store those in to transfer them to his final layout.

  • An invisible scaling object that changes in size as needed on each intersection? I'm not sure if that'd work well, but it'd be my first attempt.

    Unless of course you've already tried that, then I'll go and feel dumb in a corner.

  • You could use some voodoo magic (*cough*Math*cough*) to calculate the current percentage of your max health, then scale the upper layer (content) of the bar to said percentage of its max width. Or, as said put a second background at the end of your bar, and increase that in size the more health someone loses.

    Note that you'll want two values for this to work, a MaxHealth value and a (Current)Health value so you can Mathematician your way to the desired result. And two sprites, of course. A separate background and content sprite for each bar.

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Gumball

Member since 15 Mar, 2014

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