When facing in a direction that is at a 90 degree angle from a wall while against it, and then walking INTO said wall the 8Directional movement object doesn't appear to rotate properly, causing this to happen:
I'm walking to the left, but because it never seems to rotate the animation played isn't set to the right direction. It's not that my events don't catch it, as there's situations for both moving and not moving.
Or perhaps I am missing something here?
(PlayerController is an invisible object that the object Link pins to, it's just a sprite with animations and no logic)