mariogamer's Recent Forum Activity

  • Hi guys, however i made more layer for several elements of the game..a few layers on the bottom are showing a oposite effect. If I select more objects that are of different layers, I can't change the z-order because they are of different layers. What should I do ? Set it in events ? I thought that a object of a higher layer is automaticly covering objects of lower layers...

    thanks

  • Hi, thanks 4 the answer

    ehm...but I did NOT use phiscs...rope is working without..... is there a setting also wiyhout using phics ?

    thanks:)

  • here is a image for my problem Ok , here is a image to explain it: my driver that is in the center of the car should move (rope style) right left up and down from the center as soon you go to drive the car (jump+drive). but it should not go over the red marked area. In the pined rope style I can't see any setting to block my driver befor he goes almost out of the car.

    [attachment=0:1ic21e45][/attachment:1ic21e45]

    thanks

  • Hi guys, I have pinned with rope style a small sprite in the center of a bigger. The movement is correct...but a bit too strong...can I reduce the distance that the pinned sprite moves from it's pinned center ???

    thanks

  • thanks a lot

  • thanks a lot....it was the container hat I needed

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  • ah ok... sorry...I am a bit slow sometimes...I was hoping in a capx sample solution ...

  • Hi again...look, in the new capx the turret is not falling together....

    and changing the sine magnitude will also not following together the turret....HELP :/

    thanks guys...I hope to solve the problem

  • I am stil studing C2...but as beginner sometimes it's not easy...that's why I hope to get a bit help here

    Look at the new capx...here is the proplem: do U notice the left tank...it falls down(that is what I need)..but the turret NOT! even it is pined...I need the turret falling together...

    additionally: try to change the magnitude in the sine behavior in one of the tanks...the turret is not pined ...it seems to be shiftet...

    thanks guys...I hope to solve the problem

  • Hi, I think U understood correctly...but I have dozen and dozen of tanks...it becomes very long as procedure...any other idea ?

    thanks

  • the problem is if I like to have more tank enemies...If I copy the tank&turret...and I change the sine magnitude...the turret is shifted...can U try that...4 me it is not working very well..

    thanks

  • Hi guys...here is the capx. try to create several copies (with wrap selction) and U will see that the turrets are not anymore at the right place.

    Second...if U put 2 copies on the same level...and U change the sine magnitude...again...the turret is not at it's place...can U help me ?

    [attachment=0:f8amklyg][/attachment:f8amklyg]

    thanks

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mariogamer

Member since 15 Mar, 2014

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