yeaaaaaaaaaaaaaa
thanks ...hi, for now performance is good... for PC ! do u have images of ur game ?
thamks
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hi guys, hope u like it...comments are welcome
bye <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Hi Guys, I am very confused for the audio formats, the conversions and compatibilities of browsers. Which is the best choice to load into C2 ? Ogg vorbis directly from audiacity ? Or better other formats that are converted inside C2 ?
thanks 4 Ur help
thanks to all.... how shall i manage the pck instance 0 ? sorry iam not so good in C2
hi guys, I have a enemy problem. If my player collides with 2 enemies in the same time ( enemies are in families), 2 lifes are subtracted, and two sound effects are played ( louder). But I would like only 1 life subracted... how can I do that ?
thanks
could U give a look to my capx ?
https://lookaside.fbsbx.com/file/UID.ca ... BkNZVcxDQw
I need the same like the lower worm...but with UID not with many single sprites..could U help me ? thanks:)
Hi, guys, I have 5 copies of a object UID 1-5 . Each of them have a turret beh. How can I make Uid 2 follow 1,Uid 3 follow 2,Uid 4 follow 3 etc ? and same for pin . 5 pinned to 4 , 4 pinned to 3 etc...
thanks...I need something a bit more soffisticated ...any help guys ?
Hi guys, a have a question...today I was all the day in fron of the pc... to manage a snake.... I found many samples...a few good, but too many settings...so after hours I had an idea. We could create a HEAD + many segments that pinned... the idea was to apply to the segments a turret behavior...so that they follow or the head or the segments. My low knowledge about coding does not permit me to go beyond. How can i first manage the gap between each segment...and how can i make the the last follow the previous ( trogh turret rotation) and so on ? I know...here are many genius-coding-masters. Maybe one of u can create a capx with a super simple snake... where the segments are smoothly following the head...without arrays and too many stuff....
Member since 15 Mar, 2014