Whack's Recent Forum Activity

  • Only tested with Cocoonjs, but drag and drop isn't working with touch, only mouse on pc.

  • thesecretweapon all you need to do is use the cocoonjs plugin, and mark mopub as your ad service in ludei's cloud compiler. Then it should work.

  • Actually, check out leadbolt.com. They have a brand new portal, and many new tutorials. Integrating mopub and and leadbolt has it's own tutorial you can download leadbolt.com/docs/lb_ios_sdk_mopub_v1.1.zip, or alternatively, go to the download leadbolt sdk button at the top of the portal, then click the iOS tab and then click MoPub. It will download a pdf file with instructions on how to manually integrate leadbolt with MoPub.

  • Whenever I archive and then go to validate, I get an error about not having any signing identities. But I have provisioning profiles and certificates for development plus distribution.

  • My games status is waiting for upload, is there any way to cancel that? I can't find the binary menu.

  • So I've worked on my game for over three months, and I'm ready to release. However, cocoonjs version 2.0.2 won't let me release my app because of some flagged advertising bullshit. How am I supposed to publish my game to iOS? Ejecta isn't as good and doesn't have support for some things I need. Am I seriously supposed to just wait until a fixed version of CocoonJS comes out? It's starting to get on my nerves, all of this hard work and literally no way to publish my game. I have my apple developer account purchased, and my construct 2 license. Now why is this a legitimate problem?

    "Create mobile games, effortlessly." seems like it's missing "and never publish them"

  • Okay, I want to use the twitter plugin except I don't want to use the default twitter button that shows up, I want to use my own visual button and when you click it it tweets something with the score you just got. But I can't figure out how to make the button custom, does anyone have a work around?

  • I need to know this to. How?

  • So I have a client with construct 2 and websockets plugin, connecting to a B4J server also with websockets. The server allows the client to connect, and receives data, however the construct 2 websocket connected event is not triggering, as if construct 2 websockets does not know it is connected. Because of this, I can't send any messages from C2 to the server. What do I do?

  • I'm trying to use webstorage for my construct 2 app...however, it's not working for iOS. I haven't tested it on Android, but I have on google chrome on windows and it works fine. It could be that I have ios 8, but I don't think it's likely. Any help?

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  • Yes I added the pixel border to top and right sides only, but it's broken

  • thats the gap between tiles on the tileset, not the tilemap

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Whack

Member since 13 Mar, 2014

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