shirokuma's Recent Forum Activity

  • When you start a new project there is a "Demo game: Ghost Shooter (tutorial version)" template that you might want to look at as a starting place.

    This tutorial relates to it:

    https://www.scirra.com/tutorials/37/beg ... onstruct-2

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  • I wonder if they are going by the start or finish of the download.

    Oh, Tom said in an earlier post it's the start.

  • If you double click on the object it opens it in the Edit image window. In the Animations window that also opens up select the animation you want to set the speed for. Once you have selected the animation you can set the speed in the Properties window. (It's the main Properties window, there isn't a special Animations Property window.)

    FYI: If you right click on the animation in the Animations window you can select Preview and get an idea what the animation will look like.

  • See if this gets you started. If you touch the ball you can pull a line out from it.

  • It sounds like you want to want to compare an instance variable. You do that as an event and not an action. So add an event, and double click the object that has the instance variable that you want to create a condition from. You should then have an option to "compare instance variable".

  • By "behind" do you mean follow behind or z-order behind the object? Any chance of a capx?

  • You could also use an instance variable if you wanted your ammo count tied to the object on screen. So if the object on screen is destroyed and you spawn a new one it will will start with the default value of your instance variable instead of needing to reset your global variable.

  • Do you have a capx file we could look at?

    I created a test file and couldn't reproduce your problem. Maybe you can see something in my test file that will solve your problem.

  • You had a line of sight behavior on the enemy but no event to use it. So I added an event for when the enemy can see the player the enemy will move at an angle towards the player. You can play with the number of pixels the enemy moves in the action to get a speed that you like.

  • Gweely

    I was able to get it working on my web server, but not when it's served by Dropbox. All I did was on the start of the layout add a preload for the sound.

  • Gweely

    Well, I don't think you did anything wrong. I just made a test project that is about as simple as you can make it, and the audio doesn't work on an iPad. I've served it up both with Dropbox and on my own web server. In both cases there was no audio on an iPad. This was a HTML5 export. I'm going to play around with it a little more.

  • I gave it a try on my iPad (1st Gen iOS 5.1.1) and there was no sound.

    On my PC the only sound I heard was a crash sound when I died.

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shirokuma

Member since 8 Mar, 2014

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