RafaelMatos's Recent Forum Activity

  • Use random expression and set a range of a numbers for it. So if you get, for example, between 10 and 100 you spawn an object, if you get between 101 and 201 then spawn other object.

  • I do not know why, this is the formula normally... I do not use a lot the physics behavior though

    I think overall velocity is totally buggy as well and I think that Ashley should look at it because there is a big problem here. Velocity and accelaration are essencial if you need to work with physics behavior. Would be nice from him to clarify it for us.

    Edit: Also I realized that a ball that is travelling clearly faster than a ball that is bouncing a bit has lower velocity than the slowly bouncing ball just before the moment that it would stop.

  • It seems there is not an expression for the overall velocity, well, pythagore still works:

    overall velocity = (velocityX^2 + velocityY^2)^0.5

    Aphrodite, are you sure that it's the right formula?Because it's giving me an enormous range of results (like 844 and 1452) shooting within the same distance, only changing the angle a bit.

    look

    First shot around 800

    Second shot around 1800

  • Well, I was wrong. I need to use F=M.A to find the impact power. Now I need to pick the bullet's acceleration and, again, construct 2 doesn't give me that. It doesn't make sense applying physics behavior and not being able to find it's acceleration or velocity by using an expression.

  • codah

    Only in the condition to compare values. ^^

    Aphrodite

    Math isn't my strong side so thank you.

    Edit: Aphrodite the same projectil with the same impulse and hiting the same spot is giving me different velocity all the time. Is it right?

  • I can get the velocityX and Y but not the overall velocity.

    Is the overall velocity the result of VelocityX + VelocityY?

    I need it to use in the equation E= MC² or KE= 0.5 * mv². I don't know which one I use, but I need to get the energy of an object that have collided with another.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello!!

    How can i make a player enter his or her own name, and then have it appear in game?

    Thank you!

    I've never tried this before but I think you can do this using forms.

  • codah

    My game is sort of a bowling game. You have to shoot at a cetain distance, pass trough all obstacles and try to take down all pins that are far enough from each other.

    One of the bonuses that I will calculate to the final score is that if the player take down more than one pin with the same ball, it add a number that I will store and use to multiply his score.

    Example:

    Ball1 hit pin whatever.

    Ball2 hit pin whatever

    Ball2 hit another pin whatever.

    ... in this moment I need to check if it happened and how many times took down after the first pin. So, one extra pin (after the first) means a value that will affect the score, two extra pins another value and so on.

    Edit: The reason that I'm trying to store UID's Ball is that I need this information to compare how many times the same ball hit and took down a number of pins.

    Edit: to simplify, I need to know how many pins I took down with one ball. Knowing this, I only need to subtract 1 to know all the extra pins.

  • Anyone?

  • When the subject is array I just stuck. I'm trying for hours jsut to do a simple thing and I hope someone could help me on this.

    I have a simple 2,3 Array and here is the logic:

    I need to insert an UID always at X=0 and a value at X=1. So the array would be like this:

    UID | Value

    114 | 1

    116 | 2

    123 | 4

    When I add the first UID in first line I need to stop the insert action. Also I need to compare if the UID match. If so add 1 to the Value.

    The way I know right now, it would insert in all lines because when it runs in the first time everything is empty (aka 0) so it'd always replicate the first line.

  • TiAm

    Thanks. I will study about this.

    Edit: TiAm I'm sorry but could you explain better how to use Global dictionary, WebStorage and asJSON? I didn't use it yet so I'm a bit confuse.

  • Since I'm going to need to store several scores, global variable won't be a good choice. So I thought using instance variable from a sprite. However, I don't know if this is the best Idea to safely store such an important thing in the game. Fundamentally is it ok? Or is there another way?

RafaelMatos's avatar

RafaelMatos

Member since 8 Mar, 2014

Twitter
RafaelMatos has 1 followers

Connect with RafaelMatos

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

18/44
How to earn trophies