RafaelMatos's Recent Forum Activity

  • > I asked about the ads service. If you are not using Admob, which one are you using?

    >

    oh sorry, im using the admob plugin and admob interestial ads, besides Crosswalk, it also works with the normal Cordova Android build and should also work with the other Cordova Export Options. Admob itself works with Android, iOS and Windows Phone 8. You can also integrate Admob into your Mopub Account and so use Admob in Cocoon build apps. hope that helps you!

    Well, I'll consider choosing the normal android build. I just don't know what's the downside of it. Must be some thing because most of the people choose crosswalk and it is terrible regarding to performance and the download size, so I have this eternal dilemma lol. Do you know why?

  • Noga

    Using the browser object > Close. Build the apk and then test it.

  • > fldr

    >

    > Which platform for ads are you using? I don't like crosswalk performance too, It limits too much our possibilities to make the game better and nicer. I just don't use it because admob only supports crosswalk builds.

    >

    the game is built with XDKs normal Cordova Android build option.

    I asked about the ads service. If you are not using Admob, which one are you using?

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  • If the player is within the monster's range of sight > Pick random instance (Player Object).

    Don't forget to add trigger once, otherwise, If there are more than one player inside the area the monster will change targets all the time

  • fldr

    Which platform for ads are you using? I don't like crosswalk performance too, It limits too much our possibilities to make the game better and nicer. I just don't use it because admob only supports crosswalk builds.

  • Mine works fine too. That's what you need to do. I just added to support tablets and It's working nice so far.

  • How did you build your apk ?

    It was solved a couple days ago.

    Intel XDK + crosswalk.

  • Click on Button -> Set local key "StoredKey" to str((int(WebStorage.LocalAt(StoredKey)) )+1)

    Something like this

    Also you could use a global variable to intermediate this.

  • I'd recommend you to avoid physics behavior if your target is mobile. I spent 2 months and half working on my dead project to realize that. Doesn't matter if Ashley keep saying that the new engine asm.js is faster and that work better on mobiles. It is still an unrecommended beheavior for sure. I did several, and I mean SEVERAL tests. Always unstable fps. Sometimes it works fine for a short period of time and most of the times runs really bad.

  • JamesXXXYZ

    I see. Well, I didn't see one yet with speed up too. My last update improved a lot the accuraccy of the collision detection. And the Penguin Animation, besides the act of jumping, I don't know what could I animate more while on the ground. I'll think about that. Thanks!

  • Noga

    Thanks again for your feedback.

    JamesXXXYZ

    What's the point doing these rhetorical questions? I don't know if you are either being sarcastic or it's just the language barrier.

    What's the matter if some of the features of my game isn't revolutionary? There are many other games that don't innovate and also is quite simple but still fun because of the different approaches and have a lot of players.

    Also it's my first game and, if I understood you right, then it's really unnecessary. Instead of doing this, you could just point things that I could improve.

  • Penguin Fun

    https://play.google.com/store/apps/deta ... PenguinFun

    Give it a try. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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RafaelMatos

Member since 8 Mar, 2014

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