RafaelMatos's Recent Forum Activity

  • Pixel rounding is of no consequence when it comes to blurring, although it would probably be best to have it on for a pixel art game. What you want to do is enable point sampling, which is also under the project properties.

    Thank you Sir.

  • I'm looking for a sharp pixel art graphic style. The filter related to this that I know is pixel rounding, which is off and I'm getting this result.

  • They both look great. There's really no need to create a whole other animation. Mirroring works very well here.

    Nice Job!

    Thank you for your feedback.

    I think I'll mirror then.

  • Do I create the actual animation for both sides or do I just mirror it? I know it's a lot of additional work but....what you guys think?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Really cool man!Pretty professional look!

  • My first pixel art animation. Feedback plz!

  • TilemapSolids.TileToPositionY(0) , will give you the y-position of the top row of tiles

    TilemapSolids.TileToPositionY(1) , will give you the y-position of the first row of the top.

    etcetera..

    Now I get it. Thank you very much.

  • > I've already looked and there aren't an expression to get the tile's Y

    >

    Did you look in the manual?

    Tile positions

    When using tiles in the object's conditions, actions and expressions, positions are generally given in tiles instead of layout co-ordinates. You can convert between tile positions and layout co-ordinates using the PositionToTileX/Y and TileToPositionX/Y expressions.

    Yes, and the expression is TilemapSolids.TileToPositionY(TileY), in my case.

    But what about the "(TileY)"? This is exactly what I want to retrieve.

  • I'm willing to create Z-order mechanic in order to create an ilusion of deph (Passing in front and behind regarding to object's Y and the player's Y). Actually I already did using sprites, but then the fps started to drop to 40 and now I'm back again to tilemaps fully, so I can almost guarantee a steady 60fps game. Are there any way to do it using tilemaps? I've already looked and there aren't an expression to get the tile's Y. So are there any other way to achieve it?

    Thanks.

  • rekjl

    Probably, the best option indeed.

  • In order to release the game for PC do we need to legally register an one man company in my country?

  • Kyatric

    Fair enough. Thanks.

RafaelMatos's avatar

RafaelMatos

Member since 8 Mar, 2014

Twitter
RafaelMatos has 1 followers

Connect with RafaelMatos

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

18/44
How to earn trophies