RafaelMatos's Recent Forum Activity

  • nacra

    Basically you create "fingerprints" all over your app where you want to get some info and see these statistics in GA's painel?

  • Well, I used the c3 service and built a signed apk but, in play console, I chose the option, which let google manage my keys, when I've uploaded my apk in alpha stage.

    App bundle is cool, but I'm not sure it has many advantages for Construct yet. App signing is good if your worried about losing your keystore or access to it, but that can be solved by good backup strategies. It also has the downside that you still have to have a keystore for signing ( they check that it was you that signed the APK then resign it ). Also your key signature will be different, making testing anything to that uses Google Auth ( Play services for instance ) awkward.

    What do you mean by awkward? My key signature that I got on export will be different how?

    Well, if the only benefit is the backup security that google can provide, I believe I'm not using it then. Gonna have to start again but, since It is in alpha with just 2 testers, I believe I can restart the process again with a new app project in Play Console, right?

  • > Hi! Could you help me on the subject too? I've made a topic but no one could help so far.

    > transfers Caen https://www.construct.net/en/forum/construct-3/general-discussion-7/app-signing-by-google-play-or-142000

    Me too, i need help, please

    construct.net/en/forum/construct-3/general-discussion-7/app-signing-by-google-play-or-142000

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  • Bump.

  • Hi! Could you help me on the subject too? I've made a topic but no one could help so far.

    construct.net/en/forum/construct-3/general-discussion-7/app-signing-by-google-play-or-142000

  • Hi. I don't upload anything to play store in 4 years. Play console and things got really different now and I saw that we have the option to let google handle the signing process. So what you guys do?

    Is it the best let google handle it? I seams like a better option because of the app bundle thing and you don't really need to bother with it too.

    Thanks.

    Tagged:

  • Regarding to UI I tend to use 9 patch object and tweens. I also use the main 9patch element of the current interface to positioning the rest of elements like text or other graphics. I pretty much create the elements with vectors and design them to be used with 9 patch. The rest that can't be used like that I just use sprites.

  • tuzke Nice. Good luck!^^

    I hope you are making a living through your games. They are pretty good.

  • My game: Cat Gunner is featured on Play Store today ^^:

    Wow! Your downloads must have increased a lot.

    What did you used for the in-app purchase and ad? Was it with the official plugins?

  • I was readying the gameanalytics sdk documentation and I got confused about how it works in C3 and about It's purpose. I saw many things like currency and dimensions. Isn't this plugin meant to get information about many different aspects of your game and the user and then analyse this data using the charts in GA's panel? Could someone explain me better its purpose and some good examples of its use, including a practical use in C3?

    Thanks.

    Tagged:

  • Hi. I was inactive in these platforms quiet a while. Now that I'm back, due to legislations on my country (Brazil), I had to create another google play developer account in order to not pay 25% of taxes for sales in foreign currency, payed the fee and entered a requirement for transfering my apps, even though I had no apps today, just drafts, so I can terminate the old account. I did that. Now I need to know what should I do to use my adsense and admob account, which is from another gmail, in my new google play developer?

    In my adsense account I vinculated my new gmail from my new google play developer account, although I don't know if It's enough. Even if It's all done, I still need to know what to do with my admob account. Adsense and admob had lots of changes and integrations since I was away and, as far as I know, I can't transfer admob nor adsense to a new gmail account. In the adsense case, I can vinculate them, even though I don't know if It's enough, but with the admob I can't do both.

    I also saw that we need to set sales taxes to different countries on payment configurations on google play console. How should I know the taxes of several different countries?! Is it what they will take from the actual sale or is It a value that will be considered to compensate the tax (automatically determined by the legislation of that country) in the price of my in game product?

    Obviously, my goal is to use ad and IAP in my apps in a near future, thats why I'm concerned about it.

    Please, could someone help me?

    Thanks.

  • AllanR Thanks, buddy. I'll try to make it work. I just don't have much time to look into it as I wanted, and It's a side project so it may take a while :P

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RafaelMatos

Member since 8 Mar, 2014

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