Tryitoutkris's Recent Forum Activity

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  • it is changing the variable to true every tick it has LOS ,not sure if trigger once while true would be the solution

  • Change the Line of Sight to custom, then distance of line of sight is in pixels

  • you could also do this with line of sight

  • question one resolved.Thank you that works simple enough.

    Question 2-3:I will start looking into ajax,didn't know where to start this is big help again Thank you.

    Question 4"

    This is not working,maybe because I am setting peer ID on main hand improperly. where Under peer group mainhand on created set variable peerID to Multiplayer.Myid

  • Question 1.

    How do I remove a peer character after disconnecting?

    Info:In my game currently the player stays on the host screen after disconnecting but vanishes on peer screens. The disconnected peer causes Invisible walls to occur for other peers.

    Question 2.Is it possible for a peer to have a save file for their character saved locally ?

    Info:I need player character data to be saved locally,how do I save certain variables and then reload them upon creation of that peer.

    Question 3. how do I host a server instead of players hosting?

    Info: I can not find a tutorial on this. I have seen the server for sale in scirra store but not sure if it is what I need to Host a server for an Android MMO from my windows computer. I have bee nable to host a game from an emulation on my computer and have peers from phones join that but I fear this would not work with a large number of players.

    Question 4.How to add PvP?

    Info:my peers all carry the same object so how do I tell it to collide with other peers object but not its own?

    Thank you for taking the time to read this.

  • Wow thank you sooo very much, I may have never discovered that happening. Using layer names instead of numbers from now on

  • use the set animation frame action before the create object frame.

  • I moved the three events into the Host group, The skeleton now no longer spawns on the peer screen.

  • if you look in the above picture the skele is destroyed by the host when its hp = 0. In that above picture all things in red squares are involved

  • They are in the sync family,I have removed them from family and synced them individually but this still resulted in same effect. The creation of the object is synced and the peer can effect the hp of the monster ,destroying it on the host screen but not on the peers.

  • this is my current code for this problem, Something is still wrong because the peer can destroy the monster on the host screen but will not destroy on its own screen

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Tryitoutkris

Member since 5 Mar, 2014

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