[quote:3ti1oq5h]Can please explain how you have managed to complete the level without gadgets ( turrets, helicopters ) I am not sure which build you have played as I just uploaded the "correct" one. Maybe you've visited the homepage yesterday as I was preparing it for you guys? Anyway pls give it another try and see if this is still the case. You have to download it again. ( for some reason it takes some time for the browser to detect the new version, so my best advice is to Download it again )
Well, I did use something to kill the enemies of course (even if I was thinking of killing them with the turrets that are sometime here at the begining. But I was like "okay, they're not spawning everytime so there must be something else.")
So basically, I just ran. I was running in the lvl for 10 minutes without knowing what I should do.
(All the waves of enemies were chasing me at the same time, it was pretty huge -and still running in a good frame rate by the way). And at a moment, something spawn, like, a power up or something, with laser beam coming from the sky, and it killed them all.
So I just finished the first lvl without digging anything or buying turrets and placing them in the middle.
That is not how I was supposed to do it isn't it?
I played your game again, and one thing that I noticed (and you know already I guess), is that, more tan being not intuitive, your game is haaaaard x3
You said you're playtesting by yourself, I think that's where it leads actually. I guess you know your game and how it works pretty well, so you must find the "tutorial without turial - first lvl" really easy.
But I can barely finish it.
Specially for a first lvl, it really need to be the basics, even if there's not for now a tutorial, you have to make easier level, and manage to place them in the good order so the player could learn thing step by step.
I dunno how exactly, but you could give the player a lot of health in first lvls for exemple, to make sure he's not gonna die and say "this game sucks" (Is there anyway to regain health right now? It'd be cool to have health spawning randomly when you're digging for exemple!)
Oh and talking of digging, I think, to make it more explicit that it makes the player earn some resources, you could add something like "+1" blinking around the current amount of resources when you're digging. Because it can feel a bit like "oh cool I'm digging... And so what? (If the player find out that he can dig, actually, ahah :p )
I thought a bit about your "constructing turret thing". I saw you put something to stop the constructing, that's good. But escape key, man? Whhhhy? Ahah!
hm, what about
_You have to hold the key to construct and it stop if you stop holding the key
_You have to press the construct key again to stop constructing.
That would make much more sense I think.
Coming with this: What about a "construction progress bar" that would tell to the player if it's gonna take long or not. right now it feels like "Maybe I'll finish constructing before I die... Oh no."
I saw someone complaining about the oil tha makes the player slipping, because he thought it was a buggy direction thing.
And the reason why he thought that is simple: it feel like it is.
You may need more visual feedbacks to make this clearer (the oil following the player is quite not clear I think).
But it actually feels bad basically in the gameplay. Because it's just like, making the player move to the right for ever if he press the "move to right" key just once. There should be something to make the player going slower and slower if there's no imput, it would feel more real!
As your game is difficult, I didn't even pass the second level or been in more deeper gameplay, but it still feels nice although there's a lot to do here on ballancing, making things intuitive and everything else ^^"
Keep working! You doin' well!
I'll play it again when you'll add/correct some stuff again.