randomly thanks again for your interest mate!
The problem is, i'd like to spawn a sprite every time an object collides with a particular id of tile. So it "should" be something like:
Tilemap.TileToPositionX("Self Tile X")
Tilemap.TileToPositionY("Self Tile Y"),
but of course "self tile" is nonsense. So, could i request somehow the X,Y of the tile i just collided with?
This is all an attempt, dunno yet if is gonna work, to enhance mobile performance for me game. I'm trying to replace a lot of "spawner sprites" that i have in the map (which is a big sandbox) with tiles from a tilemap, which i red it's lighter. I have this thread here where i wail and moan at long about my performance problems, there's also a link to the game in its current, mess of a state. Any opinions are most welcome, cos im quite jammed :/