Okay, it looks like you are pulling the images from your local storage on the browser on your computer.
The only images that were stored in your capx are:
https://image.ibb.co/kvCnkk/start.png
and
https://image.ibb.co/gKSL5k/img0.png
So, for your other images, look in your local storage on your computer:
http://stackoverflow.com/questions/8634 ... age-stored
I'll take a look at it this weekend, when I am not swamped with programming stuffs.
Sure, go ahead. I'll take a look at it. I will invariably learn something new here. :-p
Just post it on a Dropbox, Google Drive, etc. and post the share link here.
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How did you load the images in C2? I played your app, and normally, the c2runtime.js file loads the images via http which is detected by the debug tools. Your app had no image calls, which is very odd.
Your images seem to load, assuming you want the ones on the main page.
You can right click on the images on your page and choose "Save image as..." (in Windows). This will download the image files from your website onto your desktop.
<img src="Edenigital hetching 1.png" style="width:75% " alt="© myriam gras video installation extrapool destillaat#18 december event digital hetching" /><span class="untertitel"><br /> [/code:3sn1x8eb] The <img src="..."... the src is the location of the image on your website relative to your index.html page. In this case, the image files are in the same location as your index.html file, which if you are using a default Apache webserver would be either in ....\Apache Web Server\htdocs\ or in /var / html / www/ (remove the spaces, because Scirra's website blocks the formal web root on the forums) in a Linux setup.
It should run via AJAX, I believe. Make sure you include the Allow-Control-Allow-Origin: * (or your specific domain if you have a domain name) header in your server if you are using JSON or XML as your data structure.
yea, there should be a URL to the image in the <img > tag, that is how HTML sources image files. If there is no URL, then your images are not on whatever server you are accessing and may be lost forever.
Can you actually view your page?
If you can't get the Google Maps plugin working, just load a page like the one described here in an iFrame which Pode has a nice C2 plugin for.
Instance variables 'playerId' will help here too.
Download the HTML, find the image you want and there will be a URL in that <image > tag. The URL goes to the image location on whatever server you are working with.
Yes, just make sure you can load the image from URL in a browser before you try to load it in C2.
https://drive.google.com/file/d/0B-xiqK ... sp=sharing
You need your projectiles to be on a layer that is not rotated.
Then you can translate your objects' positions in rotated space into the absolute space coordinates, using CanvasToLayerX and CanvasToLayerY.
Member since 4 Mar, 2014