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> Yea, everyone I know that plays Pokemon GO complains about batteries now, lol. This is why we are designing for PC for now...
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Well, the gamers complaint about it but it doesn't stop them playing anyway! I think they know, something like an iPhone 6 or typical mobile, will go flat in around 3 hours gaming seriously. I don't like it, but I'm not actually a mobile gamer so I see it differently.
My point is C2 games can work great on mobiles, so it's a good idea to think about porting over your games to these platforms too. Additional sales or passive income is great.
How many sprites do you have on-screen at once?
Also, how do you go about debugging mobile clients? Do you have representative machines, or do you use virtualization?
Have you ever run across a white-screen issue? Our current website and client both suffer from a white-screen issue, that I have been unable to solve as of yet...