Yea, I kind of figured, since I don't think there is any other way of accessing the object text.
You might have to assign an instance variable on leaf and stone and track it manually.
Something like:
instance variable zLayer (Number)
0 through [whatever]
Then assign the zLayer var manually, and do a check:
leaf.zLayer >? stone.zLayer
Most text-based JavaScript objects have a .text property.
So, assuming your Object is a text-based object, you should just be able to do "object.text". Other than, that, idk.
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I think the Sprite.Y > Sprite.Y is the solution. Try removing the overlapping condition and just layer every sprite.
Sorry guys, cleared up!
What did you do to fix it? I had a forum earlier with a similar issue, and we had to move the forum to another domain/IP altogether.
Are your "nose" animation point and your "nose" object related?
Is there a .text property?
You can try using manual scaling of things using the CanvasToLayerX and CanvasToLayerY parameters to get the screen sides/top/bottom, then scale everything as a percentage of the side lengths of the screen.
Are you using families?
Assuming you are running it on some kind of web server, when you upload the new files to the web server, all users accessing your website will automatically download the new files.
We are following a very Spartan UI design, hiding everything behind a handful of buttons at the top.
Google blocks iFrame requests.
I think Pode is no more though.
Member since 4 Mar, 2014