jflowbomb99's Recent Forum Activity

  • Hello all Construct 2 fellow developers,

    My latest game, Exoclipse Retaliation, is now out and I am very happy (and proud) of my creation.

    This is my 5th published game, using Construct 2, and by far my best one.

    Exoclipse Retaliation, is the sequel to my previous game (Exoclipse)

    It is a landscape space shooter style game, with spectacular weapons, visual effects and sound. I really took my time working on the weapons, and I think some of them are unique.

    This is an ad-supported game. There are no in-app-purchases, although during the game you can collect crystals and exchange them for weapons.

    A few screenshot are attached below.

    A short video here --> https://youtu.be/yJgxuG5ixEw

    So, if you read this far, please take a couple of minutes and check out “Exoclipse Retaliation”. Please let me know what you think! I take all feedback seriously!

    Google Play -> https://goo.gl/CL79FI

    iOS -> https://goo.gl/ll0RnW

    And, if you were kind enough to download, and could find in your heart to help another fellow developer, please rate/review. You know how much it helps!

    Thank you and enjoy!

    Screenshots:

  • Hello to all C2 developers,

    After several months in the making, and lots of feedback, "Laundry Mania Bubbles", the sequel to "Laundry Mania", is out!

    Lots of details and attention was put into this one. So far, all the feedback has been great. Please take a moment to download, play, have fun, review! There are 350 levels of "Laundry Mania Bubbles" waiting for you!

    App Store (IOS) --> https://goo.gl/RsvUtP

    Google Play (Android) --> https://goo.gl/4ttx7Y

    Also, please visit and follow Laundry Mania Bubbles on

    Facebook --> https://www.facebook.com/LaundryManiaApp

    Instagram --> https://instagram.com/laundry_mania/

    Twitter --> https://twitter.com/LaundryManiaApp

  • Thank You! Enjoy!

  • Yes. Crosswalk (Intel XDK)

    Music may come in a future version!

    Thank you for your comments. Enjoy!

  • Some Screenshots!

    [attachment=0:22ks26ur][/attachment:22ks26ur]

    [attachment=1:22ks26ur][/attachment:22ks26ur]

    [attachment=1:22ks26ur][/attachment:22ks26ur]

    [attachment=2:22ks26ur][/attachment:22ks26ur]

  • You mean every version that you upload. No, you can upload as many versions as you want.

    Thanks!

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  • OK. Now I am ready to present 'Laundry Mania' to the world on both IOS and Google Play, and actually you can find it on the Amazon Store (for the kindle and the fire phone, if you happen to have one). They basically take any .apk!

    This was originally released on August 22nd.. and I needed for fix a few things! The updated version was approved yesterday!

    Just a few details, this is the work of an incredible graphic designer, and myself, took close to 8 months to complete and many grey hairs. I have been coding for more that 25 years, and I am pretty happy with the end result and Construct2.

    Download, play, enjoy, comment, rate, review!

    https://play.google.com/store/apps/details?id=com.jaimeflomenbaum.com.laundrymania

    https://itunes.apple.com/us/app/laundry-mania/id901168998

  • Cross_,

    Thank you for your answer.

    I need to try this now! I am using Ejecta.

    I am somewhat surprise that the functionality I describe is not part of the Ejecta/iAds. I would think it would be something everyone who had iAds would want...

    I will let you know if it works.

    Thank again!

  • Cross_,

    Thank you for your answer.

    I need to try this now!

    And it is Ejecta!

    I am sure it will take me some time to figure it out!

    Thank again!

  • I am running into an issue which is explained in another post:

    Basically I want to pause a game when an iAd is triggered / touched.

    I believe a possible solution is to set a variable (for example: "AdActive") from objective-C when the banner is touched, that C2 can read as a condition.

    The code itself within Objective-C is:

    • (BOOL)bannerViewActionShouldBegin:(ADBannerView *)banner willLeaveApplication:(BOOL)willLeave

    {

    NSLog(@"Banner view is beginning an ad action");

    BOOL shouldExecuteAction = YES;

    if (!willLeave && shouldExecuteAction)

    {

    // stop all interactive processes in the app

    // ;

    // ;

    }

    return shouldExecuteAction;

    }

    • (void)bannerViewActionDidFinish:(ADBannerView *)banner

    {

    // resume everything you've stopped

    // ;

    // ;

    }

    But I cannot figure out what kind of variable I can set or how, that could be later read by C2..

    Any ideas, any Objective C and C2 gurus?

  • Getting desperate! I am wondering, Using the code mentioned above, the objective-c code, is there a way to write some variable that can later be accesses from C2. I am thinking that once the ad is triggered, the code above can actually set a variable ("adActive" to true) which I could potentially read from C2 in an event as a condition??

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jflowbomb99

Member since 2 Mar, 2014

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