Ashley
We can close this topic.
I realize I can't ask C2 to be pixel perfect.
The problem came from a delay between spawning the sprite and actually moving it. I accepted the fact that C2 can't handly such quick operations milliseconds perfect so I've come up with alternative solutions.
For those who might want to know. I just precreate 3 ranks of tiles and each time that for instance 3 blue collide with the sprite trigger i put those 3 new sprites in movement and immediately create 3 other sprites outside the layout ready to move.
For moving C2 does it very well.
hi
i see your description but i dont understand it well
can you send us .capx example ?
thanks