[quote:l8urm5o2]1. User launches application, which has no audio imported.
2. Audio is pulled down from a server somewhere, and is not static (names and attributes of audio could be different every time)
3. Audio is played back when triggered by user.
es. As far as I know, there is no good way (or maybe even any way) to create a program that can load audio externally, whether it be from an online server, a local hard drive disk, or whathaveyou.
For instance, I asked this a while ago, and got nothin':
And this, too:
Not one reply, even after hopefully bumping them.
What I would like to do is create a game that can load external audio like Audiosurf can (using a plugin like the File Chooser), pre-analyse said audio before playing it and not during, and then create the game level/layout/etc.
It seems that the current state of Construct 2 does not offer these features like, say, Unity and Unreal can. I should probably be switching to either of those engines, and not use C2, but I really do enjoy working in this engine, and hence I'd like to actually develop with it.
/end wall of text
It seems like this could be possible with metadata--- maybe something like this:
Upload audio file to server. Server analyzes audio file and creates XML file based on analysis. User launches application/website, selects audio file, and level is procedurally generated based on the XML metadata file. Something like that?