shane's Recent Forum Activity

  • Is the 'origin' for each frame/animation set to the bottom?

  • Those events work for me... perhaps the problem is in another event not shown here...?

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  • Strange... it sounds like an issue with the jumping itself, but it's hard to say. Does the jumping work if you don't change any animations? Maybe take a screenshot of the relevant code and post it here.

  • Does it work if you don't use session storage? I use WebStorage with CocoonJS and it works for me (although I only use local storage and not session storage).

  • Hello fellow game devs. I have been using C2 for about half a year now and just released my first game on the Play Store! Love C2 and I hope to get some more games in development in the near future =)

  • Hey, it took me a little longer than expected to get these changes done, but here they are!

    1. Sprite artwork for the snail, bee, and pear (to match the style of the caveman and t-rex).

    2. Fixed the jittery screen that occurs when signing-in to Google Play Games.

    3. Added an animation for the caveman and t-rex on the game over screen.

    4. Cleaner looking menu buttons.

    If you have an Android device and want to check it out, here's the link:

    https://play.google.com/store/apps/deta ... er.android

    Screenshot of bee/snail/pear artwork (newer is on top):

    [attachment=0:khza99d0]compare.png[/attachment:khza99d0]

    Thanks again for the feedback so far! My eyes and ears are always open =)

  • Thanks guys, I really appreciate the great input so far!

    I never even thought about the inconsistencies in the graphics/artwork! That is something I will work on right away (along with the other suggestions).

    I think the Google Play login problem is the other big issue atm... I am currently working on a fix for the jittery/flashy screen when the game attempts to login or access Leaderboards/Achievements.

    Once I get these things done and uploaded, I will let you guys know!

    Cheers,

    =)

  • Hey, I will check it out and give you a review!

    If you could do the same for me that would be awesome. Just released my game as well.

    https://play.google.com/store/apps/details?id=com.dinobuster.android

  • New Screenshots (June 8, 2014):

    [attachment=2:3tb02k85][/attachment:3tb02k85]

    [attachment=1:3tb02k85][/attachment:3tb02k85]

    [attachment=0:3tb02k85][/attachment:3tb02k85]

    Just uploaded my game Dino Buster to the Google Play Store.

    You may recognize some C2 bundled assets =)

    Check it out and let me know what you think!

    http://play.google.com/store/apps/details?id=com.dinobuster.android

  • It wont show when you run it in the browser.

  • Are you using the "debug_signed" APK file? That is the one you gotta use, not the "release_unsigned".

    Foes your game by chance use any Physics?

  • Yes, as far as I know all is fine with the latest version of C2... I had that physics issue with a previous C2 release.

    Have you tried running your game in .zip format using Ludei's launcher app?

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shane

Member since 26 Feb, 2014

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