brazilianjoe's Recent Forum Activity

  • Hi,

    I have an object that, upon a Touch event, is impulsed at angle away from the touch coords using Physics.

    I expected that, upon dragging a new instance of the same object to the Layout at a different position, the Touch even would impulse each instance at a different angle.

    What is happening though, is that both instances are being impulsed in parallel - using the same angle.

    How can I achieve the desired effect - having each instance calculate the impulse angle independently?

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  • Hi all,

    Just getting started here. I have put myself on a basic attempt to make a test game.

    What I am trying to accomplish here is to create a single screen game with a bouncing enemy.

    A vertical rotating ray will be the enemy boss, and the player must avoid it.

    The boss will constantly bounce off the screen edges.

    I have 4 invisible walls at the edges, and I can do an initial push on the boss. It has 0 friction, 0 gravity and 1 elasticiy, I think this would mean the boss should bounce infinitely on the edge walls with perfect conservation of energy.

    That is not what I am seeing though. The boss bounces off at weird angles, sometimes slides on edges, loses speed, and sometimes crosses through the walls and goes off screen.

    Also, I cannot reliably read the boss's velocity.

    The problem probably exists between the chair and the keyboard, can anyone help?

    Many thanks!

    https://1drv.ms/u/s!ArcXERob0wJkg61F2Ywf-SgVRE5f1Q?e=0H4uuB

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brazilianjoe

Member since 14 Jan, 2020

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