frostyelk's Recent Forum Activity

  • I guess there are several ways to do that!

    You can use the Behaviour "Bound to Layout" to keep the sprite inside the layout at all time.

    You can also check if the Sprite.X is smaller or bigger than and move it to 0 or 480.

  • Testin on real devices with real builds are essential but it´s also very expensive.

    We have just started to build our test central and it is already becoming a money eating machine. So if you can use friends and family, then it would be the best way.

    We have multiple devices of all sorts, the worst and most expensive is the iOS stuff. We recently had a huge problem where our iPad Air and iPhone 5 and 6 worked perfect, while the testing group at Apple denied the app, due to that it got messed up on the new iPad Air2.

    So now we need to grab ourselves another iPad just to test our apps on it.

    Apple is also the worst in every ways as you need to add the hardwares number to your developer account for the app to be able to run on it before it is released.

    The second most stoopid thing about iOS apps is that there is no way to test the "real" build. You can only test the AdHoc builds and you need to submit the Release builds. So it´s a bit scary to submit an app to Apple every single time. Also having to wait 5-7 days before apple gets off their ..... and test it and replies makes it even worse.

    You also need one hardware running OS X in order to submit the app to the appstore. So if you dont own a MAC you pretty much do not wanna get into iOS apps anyway.

  • I usually do it the same way as you do. Create on Start an show on End of layout. In my experience it only takes 1-3 seconds for the banner to preload from AdMob.

    But if you aren't running TEST ads, then ads does not always show. Ads will show when there is one to show, if AdMob has served you with one. I would say that normal is getting 1 out of 3, but some days there are less shown also during certain hours there are less ads delivered. This is because the advertisers have declared when and where and to whom they want their ads to appear to.

    So if you get the TEST ads to show up, then everything is working fine!

  • I believe that your problem is that the variable LEVEL is an INT and "go to layout" requires a STR.

    So if your layout name is simply 1 then you can fake it and just set: go to layout "" &LEVEL

    That will create a string of nothing plus your variable.

  • Create a global variable:

    When left btn clicked and Global Variable = 0 then show text "Welcome".

    When left btn clicked and Global Variable = 1 then show text "", or make text invisible or move it outside the layout.

    For making several lines of text, make the text field larger. If all text is on the same row, it will split auto on word.

    You can also make linebreaks Ex. "This is on first line" &newline &"This is on 2nd line"

  • Sounds easy....so i guess there is a catch? can you be a little more detailed about what you need?

  • Yes it does show when you click the link, but in order to install the app, you need make it available for all countries. I got a message when trying to download via the link that the app isnt avail in my region.

    So i am guessing that its the same reason why the app does not show up in the Amazon Appstore app as well.

  • For all i know it is simply impossible to know, too many factors are involved.

    The advertiser pays a certain amount for 1000 views, some pay more and some less. Same goes for CPC´s, where clicks on ads that has been shown less times pays out better. So if its the first time a certain ad is shown in your app and you get a click on it, then you will surely get a dollar for that. But if its been shown a lot already then you will only get a few cents for it.

    So you can pretty much just wait and pray! At so far as i know...

  • If you are using the AdMob FE plugin, then you will get an example file with the download.

    There are two simple steps for an INTERSTITIAL ad to show up.

    1. Create ad (This tells AdMob to produce an ad for you. When AdMob has made an ad, your app will download it and cache it. Preferably you do this on Start up, then you need to give it a few seconds to load before you show it.)

    2. Show ad

    Best case is to create banner at start up, then show it once the level ends or you can wait for it to be ready and automatically show once its ready to be shown. But that will interfere with the game and its not something i would recommend.

  • I have a Samsung Galaxy Note 10.1 2014 edition. The Amazon App store app does not find the IdoNOTwantkids app. Even tried to search for Puzzele.com, but only your Beer Baby and Crappy Turd apps show up.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • No i don´t believe there is a way to do that. You can try and add WebGL effects, something like a magnifier.

frostyelk's avatar

frostyelk

Member since 21 Feb, 2014

None one is following frostyelk yet!

Connect with frostyelk

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies