trueicecold's Recent Forum Activity

  • Thanks Ashley, thing is, until iOS takes the share to make iOS7 negligible, what will be for iOS7 users?

    iOS8 is at 56% right now, and I can't really release any game for iOS 8 users only...

  • I think one of the biggest issues now with the 2.1/2.1.1 compiler is that in iOS 8's WKWebView, you can't use any ajax requests!

    Due to Apple's bug, the file:// protocol isn't working properly. Ludei's solution was to open an internal web server and load the files through 127.0.0.1, causing all server requests to be denied due to cross domain restrictions.

    This has forced me to keep working with the 2.0.2 compiler, unfortunately...

    I've filed a bug at Ludei's support site, this is a very big blocker on all server data based games.

  • clockworkmonster , Yes, I know, but as far as I know, it follows the same approach as cordova - use the webview. Since 40% uses the old stock safari webview, this does not provide fast canvas rendering...

  • I've been working with CocoonJS a lot in the past few months, and while the main idea is awesome (and worked pretty well for a while), I've found lots of glitches and issues I can't ignore when relasing a game, forcing me to move from canvas+ to webview+, which dramatically hurt my game (sound issues, have to compile in an old compiler version for iOS etc...). That being said, canvas+ has worse issues than that...

    Is there any good fast canvas alternative to wrap cocoonjs games with? for android, I know there's crosswalk (although I haven't tested it yet), but that's based on chromium. Is it good enough for fast movement animations / particles / webgl effects?

    And about iOS, what's the alternative?

    Thanks!

  • Great stuff, thanks all!

  • Hey all

    I've got 2 square sprites, and I want to perform something only when they hit from the top, meaning collision from the right side of a sprite will not perform the code.

    Any idea on how to check it?

    Thanks

  • Thanks a lot R0J0hound!! Adding impulse Y at -2 did the trick, as well as the impulse X with the calculation

    Also, removing the physics from the player (paddle) fixed the cornering issue

    Thanks a lot!

  • yeah, I'm looking for that "curve" when the ball reaches the top and starts to descend, that can't be achieved with bullet (at least I don't think it can). In addition, putting gravity on the bullet, means it'll gradually lose bounciness, which I don't want.

  • funkyy, I've tried using physics with apply impulse on it, the problem with physics, is that hitting corners makes it go crazy, which I don't want. I only want the nehavior to apply when jumping on the the platform, and not the corners.

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  • Hey all,

    Suppose I have a moving box/platform in which a ball hits. I'd like the get the "ball bounce" behavior, where the ball moves more to the right if hit on the right side of the platform, or left if hit on the left part of the platform (or balance itself if it was moving right initially).

    I've seen the breakout tutorial here: https://www.scirra.com/tutorials/313/cl ... kout-video, but I'm looking for a physics behavior method of doing this, not a bullet one. Just like bouncing a ball on the head.

    How do I start calculating such a behavior?

    Thanks! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • yes probably fast (and phonegab is fast too) because of new api of ios8 but the problem is

    That 80% of people are using ios7.X and they dont want to update to ios8, so you will not have a lot of coverage

    its sure that webview+ and ios8 api are the future of html5 games on ios and android but for the next 1 year

    Actually, there are a lot more users using iOS8 now:

    https://developer.apple.com/support/appstore/

  • Ah pin did the trick (although some small shakes, I reckon it's due to some rounding issue of the JS engine)

    Thanks a lot! and you too, korbaach, for refining it for me

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trueicecold

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