kkletsgo's Recent Forum Activity

  • YAIKES!

    Thank you. I feel like an idiot for not changing the x to an y axis. The funny thing is that I thought that that was the first thing I did, and that it didn't work. Thank you for your help.

    Also thanks for the suggestion on background size. Will change it for sure

  • Her everyone.

    I started making another game with construct. Right from the start I encountered a problem. I can't seem to make my background scroll indefinitely. I tried adapting the actions from the infinite runner template but alas, to no success. I'm attaching my .capx, maybe some of you good folks will have a solution for my problem. Basically I need my background to scroll infinitely so that my character can be falling down forever, as long as it doesn't collide with other objects (to be added later).

    Thanks

    https://www.dropbox.com/s/rq9kmp9ypp4x8cj/test.capx

  • Anyone?

  • Hey Hardty,

    Check this tutorial, it's pretty self-explanatory and very helpful.

    Subscribe to Construct videos now
  • Her everyone.

    I started making another game with construct. Right from the start I encountered a problem. I can't seem to make my background scroll indefinitely. I tried adapting the actions from the infinite runner template but alas, to no success. I'm attaching my .capx, maybe some of you good folks will have a solution for my problem. Basically I need my background to scroll infinitely so that my character can be falling down forever, as long as it doesn't collide with other objects (to be added later).

    Thanks

    https://www.dropbox.com/s/rq9kmp9ypp4x8cj/test.capx

  • Ok, I will be doing further tests and will inform you on my findings.

    Thank you for your help nonetheless

  • Interesting.

    I tested the game on nexus 4 and the movement is quite blocky. However, if I put my finger on the bottom of the screen, under the game layout, the controls become smooth as silk. Any explanation to this?

  • Hey everyone.

    In the Vertical Space Shooter Template the speed of the player is controlled by the event saying that if the player is in touch the object will move towards the touched position at 300 *dt per pixel. There is a co-event preventing the unpleasant jittering if the player is touching the place where the object currently is. If you try to increase these numbers, the speed of the player's movement increases as well. The problem is, the movement of the object becomes very blocky.

    To give an example, if you increase the value of 300 *dt ppx to 1300 * dt ppx the object moves very fast, but only in small blocks. How do you fix this, how do you make the object move as smoothly as possible.

  • Hey Darth Crusher!

    That is a good idea. I have been getting different feedback on the topic so I will see what the prevalent idea is and stick to it. After all, I make my games for the players, not for myself.

    Thanks for the support Do share if you enjoy it!

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  • Have you tried using the Windows 8 phone emulator?

    (Since I cannot post the url (less than 300rep) I will pm you instead)

  • Got it working. For those who might have the same problem in the future, just click on the little preferences wheel in the upper right corner and follow the instructions. Basically, you will find all the things you haven't done so far, and an easy way to do it, so after clicking there it shouldn't be more than 30secs until you get your first impression.

    Cheers!

  • Hey Everyone!

    After 5 days of working, tweaking, adjusting settings, I have finally managed to launch my app on playstore. Here it is!

    https://play.google.com/store/apps/deta ... metryblitz

    I have to say that I started this feat of mine with 0 programming experience or knowledge whatsoever. Luckily, there was construct, literally the best valued product I found in my life. Construct didn't just help me achieve my dream of creating a game, it also helped me learn something new, broaden my horizons and become proficient at something that I couldn't even dream of becoming proficient in before.

    As for the game, it is your very typical old school, extremely easy to play, hard as hell to master arcade. I was inspired by one of the templates that came with construct, but instead of going with the flow I adjusted the template, tweaked it to my liking and created this very simple but, according to my friends at least, addicting game. I called it Geometry Blitz because... well, if you play it you'll get the picture.

    I am open to any comments, questions and suggestions (please, keep these guys coming, they helped me so far <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> )

    Thank you Construct, and thank you, the best community in the world for helping out.

    Hope you like the game!

    Cheers

    P.S. It's not letting me post the url because I have less than 300rep. I'll try to think of a way to post it somehow. Meanwhile, just search for Geometry Blitz on google play store <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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kkletsgo

Member since 16 Feb, 2014

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