Alyra Games's Recent Forum Activity

  • So you say constructs speech recognition is an useless feature...? I'm even foreign and I have no problems using the speech recognition. Also there aren't complex sentences in my game. I think everyone can say, for example, ,,go to the tree". Additionally I will add speechless controls.

    But this censoreship bothers me.

  • No solutions? =(

  • So does this mean using multiple event sheets (as "scripts") does safe performance?

  • Does it work if you use the keyboard condition (on key up&right is down) and the simulate control (up&right) command?

  • Okay this makes sense, thank you.

    And if I only have one layout? Does it safe performance if I avoid giant blocks of code?

    For example if there is an "if statement" (if x=1) with 1000 lines of code in it. Does it take processing power to skip this huge "if statement" if x is not 1? Because if this is true, than using event sheets instead, whould also make sense.

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  • Hey.

    Is there a way to remove the censorship of the speech recognition?

    For example if the user says "shit" the game only safes "s***" in the variable, leading in wrong results. It not only censores the text displayed but also the text safed in variables.

    If this is not possible I whould suggest it as a new feature. Toggle censorship in text displayed (instead of censoring variables or speech recognised). :>

    Thanks in advance.

  • Thank you for the answer but you misunderstood me. Maybe I explained myself badly.

    I mean:

    Does it has advantages if I create new event sheets for big blocks of code like the AI? In programming languages you can call a Script. In construct 2 there is an option to use event sheets like scripts. But I'm not sure if this is of advantage in construct 2.

  • Hello.

    I hope this kind of question is in the correct place.

    Is there any benefit in using event sheets like the scripts in other program languages?

    Does it save performance if I link the content of huge if statements to event sheets?

    Thank you.

  • Unfortunately letterbox scale does not work with cocoonjs. You have to use this workaround:

    viewtopic.php?t=96018&p=740758#p740758 (copy+paste on the right position)

    Use Irinas method.

  • I solved it. I used sine=angle behavior for it. :>

  • Yeah, but this whould be much afford by many sprites.

  • Oh yeah. You are totally right. I didn't use bullets yet. Gravity should do the trick.

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Alyra Games

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