gleegum's Recent Forum Activity

  • Thanks , will take a look

  • Hi,

    I'm trying to make a racing game like the classic outrun, or like Atari's Pole Position.

    so far I was able to make this: http://goo.gl/tKXTMs( Play with arrow keys + Q ).

    Is there any way to create a fake 3d system? are there any templates out there?

  • Hi tavi,

    I found a solution for this.

    I was using the wrong plugin, the right one is this: https://github.com/cranberrygame/phonegap-plugin-ad-admob

    to make it work with the Phonegap Build service you just need to add this line of code to your config.xml file:

    <gap:plugin name="com.cranberrygame.phonegap.plugin.ad.admob" source="plugins.cordova.io" />[/code:2nnpkhlt]
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  • I'm having this same issue too, and as says, it's the touch object.

    Did you guys found any workaround?

    I have 2 games rejected because of this.

  • Hi,

    I have 2 rejected games on the app store because they have a geolocation alert, although my games don't use it.

    I didn't choose the geolocation service when exporting from construct 2 with the cordova plug.in, so I guess that phonegap is adding this permission alert.

    Any way to get rid of the geolocation alert?

    This is my config.xml file:

    <?xml version="1.0" encoding="UTF-8"?>
    <widget xmlns="http://www.w3.org/ns/widgets" xmlns:gap="http://phonegap.com/ns/1.0" id="com.xxxx.xxxxx" version="1.0">
    
    	<name>xxxxx</name>
    	<description>xxxxx</description>
    	<author href="xxxxx" email="xxxx">xxxx</author>
    
    	<icon src="icon.png" gap:platform="ios" width="57" height="57" />
    	<icon src="icon-128.png" width="128" height="128" />
    	<icon src="icon-256.png" width="256" height="256" gap:role="default" />
    	<icon src="icon-57.png" gap:platform="ios" width="57" height="57" />
    	<icon src="icon-120.png" gap:platform="ios" width="120" height="120" />
    	<icon src="icon-152.png" gap:platform="ios" width="152" height="152" />
    	<icon src="icon-114.png" gap:platform="ios" width="114" height="114" />
    	<icon src="icon-76.png" gap:platform="ios" width="76" height="76" />
    
    	<preference name="permissions" value="none"/>
    	<preference name="android-targetSdkVersion" value="21" />
    
    	<feature name="http://api.phonegap.com/1.0/network"/>
    
    	<preference name="orientation" value="landscape" />
    	<preference name="fullscreen" value="true" />
    	<gap:config-file platform="ios" parent="UIStatusBarHidden"><true/></gap:config-file>
    	<gap:config-file platform="ios" parent="UIViewControllerBasedStatusBarAppearance"><false/></gap:config-file>
    
    	<preference name="deployment-target" value="8.0" />
    	<preference name="android-minSdkVersion" value="14" />
    	<preference name="target-device" value="universal" />
    
    	<!-- Optional splash screen image, e.g.: -->
    	<!-- <gap:splash src="splash.png" width="1024" height="768" /> -->
    
    </widget>[/code:37rshztc]
  • Hi,

    I'm testing a game made with C2 + Phonegap Build on an iPhone.

    I've noticed that when you close the game, let pass some time and open it again, the game doesn't reload, just stays at the same screen that you were playing.

    I would like it to reload the game so it shows you the menu screen and stuff.

    Any ideas?

    Thanks!

  • Hi,

    not sure if this is the right section to ask this.

    I'm trying to implement ads in a iOS game I'm building in C2. I'm using Phonegap Build.

    Steps I do:

    1) Create simple test game in C2

    2) Insert new object > AdMobAds into the project

    3) Add the Banner and Interstitial IDs (previously created in Admob website) into the Admob object properties inside C2.

    3) Create Events to preload and show ads (just banner for testing)

    4) Export with Cordova plugin.

    5) Open the config.xml file and insert this line into the code:

    <gap:plugin name="com.admob.plugin" version="3.0.0" source="plugins.cordova.io" />[/code:xj43z62d]
    6) Create a .zip file and upload to Phonegap Build.
    7) Build and install on my iPhone by scanning QR code.
    
    By following these steps I have no success.
    If I add the code into the config.xml file I just a black screen when testing on my iPhone.
    If I remove the code the app works but the ads don't show up.
    
    I've tried different things with no success.
    Any Ideas why isn't working?
    
    Thanks!
  • I haven't think of that option. Thanks!

  • Hi,

    I have this doubt.

    I'm making a forest with several layers, and in each layer the trees have different colors.

    So, is it better to have different sprites for the trees or to have just one sprite and change the color with an effect?

    I mean, which one is better for performance, memory, etc?

    Thanks!

  • forget it, I solved it adding On X released > play sound.

    Thanks!!

  • Wow! thanks it works!

    Now I have another issue...

    I would like to play a sound, not looping when the last sound stops playing.

    I added an event but isn't working.

    Here's my events again:

  • Hi,

    I want to play a sound looping while X key is down.

    I want the sound to loop, but no the way is looping now. Right now it plays over itself, it doesn't wait to the sound to be finished to loop, so it plays awful.

    Here's my Events:

    I need the sound to loop and the animation to loop, so if I put a Play Once While True condition it doesn't work.

    Any ideas?

    Thanks

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gleegum

Member since 12 Feb, 2014

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