asdfghjkot's Recent Forum Activity

  • Hi. I have this hunting function for my game and it returns a negative hp value to the enemy sprite when the player keeps on shooting. Is there any way wherein I can restrict the user to press any key while ajax is still in progress?

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  • Hi. I know that this is already an old post, but I was wondering if there are any updates with the solution for this? Thanks!

  • It works! Thank you so much!

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  • Hi. Sorry if I have a lot of questions posted. I just want to learn. Also, here is the question... I have this enemy, enemy name and a health bar. The enemy sprite has a pathfinding behavior and I wanted to stick the text (enemy name) and health bar above the enemy. But the health bar and text doesn't stick above the enemy sprite. For now, I am using the pin behavior for the text and health bar, but it isn't doing what I was aiming for. Any suggestions? Thank you.

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  • Can I just send it to your email or somewhere?

  • Hi. Another question... Is there any other way wherein I don't have to put the AJAX.Last data in the log?

  • Well, it's working when I have the Browser -> Log in console: AJAX.Lastdata. But if I remove it, it's returning an empty AJAX.Lastdata. Thanks!

  • Also opened in browser and it returned the correct data...

  • This is what happens when I return a none concatenated variable...

    And this is what happens when it is concatenated...

  • Hi. Can someone help me with this...

    I have this variable with concatenated strings...

    Then I send it to Construct, and use it like this...

    But the problem is that it doesn't show anything in construct. But when I only return one string, it shows the result. (Sample is I only "echo $loot_array0;", then in construct, it shows the string in $loot_array0)

    Is there anyway that the concatenated string from the php file will show in Construct? Thank you in advance.

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  • Hi. I'm trying to create some enemies using an array and a for loop. I'm currently spawning the same object using for loop and adding different instance variable value. But the problem is that it only adds the value to the first spawned object and leaving the rest of the objects spawned with 0 value to the instance variables. Any idea that can help me with this. Thank you in advance! :)

  • I see. Thank you so much for the info. I'll go ahead and try those. :D

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asdfghjkot

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