vagaev's Recent Forum Activity

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  • Any advices to avoid the bug you see here? (realistic collision, and no through wall passing)

    used rex plugin "rotate to"

    use arrows to move the stuff.

    Demo

    https://db.tt/1sV0f2US

    Capx

    https://db.tt/rDhq9bmW

  • Very nice plugin. I managed to get it working fine for my App using Chrome browser.

    Is it compatibly with CocoonJS? I get an error when trying to export and test in the launcher =( I am not minifying the script?

    Any help would be appreciated so I can get my android app online =) I get an error

    And then all the touch controls and games goes funny. (eg you leave the layout but the game for some reason will end you back to the layout for no reason? Odd)

    Web RTC on mobile is very buggy. I don't think cocoonjs can do that.

  • You can contact me aswell

    [quote:1mal1zz4]agaev.vladimir@gmail.com

    I have skills in multiplayer games using webrtc technology

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  • Do we have any equivalent in C2?

    http://www.stencyl.com/help/view/image-api

  • Cocoonjs is just an export format as well as the phonegap export option. So as long as you haven't exported your project you are free to export it in cocoon or phonegap or html5 or anything.

    Is you have already exported your game as a cocoonjs project no you can't.

  • Stencyl is not flash anymore but hex. So native export capabilities on multiplatform.

    It has a decent fps and decent performance. And imo better design.

    The con is the price and less community.

    The pro is that you can actually build ios game without third party wrappers. I think it's the downside of scirra.

    If you add multiplatform support (mac), real multiplatform export ( i know js is very bad to translate in native code).

    C2 can even actually call itself C3 and will be the best engine ever.

  • 1) you can put cocoon back if you click on show depreciated plugins.

    2) i'd like to see it too. Had problems with 2d sound propagation as well. No possibility to have different propagation for different objects.

    Now safari can play several sounds at one time tho.

  • It's more of a question for Ashley tho.

    But why isn't there a possibility to sync a bool in sync instance variable event in the multiplayer plugin. It's not very conveniant when you used a bool as a trigger and want the peers to be able to input it in the host's instances.

    Considering it should not be so difficult to change may i ask for this add for the next release?

  • Like this i must say at least 1K.

    And this without the server costs

  • That's strange. I have 60 fps with my gtx 670

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vagaev

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