Digitalsa's Recent Forum Activity

  • I have been playing The Simpsons: Tapped Out on and off for the past two years and had an interesting though. Has anyone built a game with similar mechanics and large amounts of content in Construct 2? I love these tap, drag and click games with a time mechanic within them. Would love to see some creations from others (if any).

  • Sadly, I am travelling for work more and more, as I am a developer, I decided to purchase a MacBook Pro. However, as we all know, no version of Construct 2 exists for Mac and I purchased a personal licence and it would be a shame to not be able to continue to use it.

    What are my options? Has anyone else switched to a Mac and found themselves in the same situation?

  • I have this issue as well and posted over at Ludei's forums: http://support.ludei.com/hc/communities ... t-defined-

    I am not using the multiplayer plugin, nor do I have it there. Not even the example CAPX that comes with the source code on Github works in the launcher when exporting for CocoonJS.

  • Plugin has arrived and is now open source: https://github.com/ludei/Construct-2-plugin

  • Ludei is in charge of all of this, releases, announcements, etc. From what I've seen they do not communicate that often with Scirra. We need to keep on them in the forums, twitter, email, etc and just wait for it.

    They were supposed to open source the plugin and basically leave it up to us, but as we know, Ludei doesn't share roadmaps with the public.

    <rant>

    Let's remember, they are a start up, with a small team, and they are giving us a free product. They only have one goal and that is to get another round of funding to keep going, so they are really targeting the product to investors or potential buyers, not us. I feel once the product is more stable or they get bought out, they will become more consumer focused.

    </rant>

    Ah, I see. I thought because the plugin comes bundled with Construct 2, they would be in contact with Ashley and the team. As for roadmaps, Ludei publicly responded to my Tweet telling me very soon and most likely last week. This means Construct 2 is being paid attention and they have a plugin that is ready to roll. Ludei have a bigger team than Construct 2, they're a startup in the sense they need VC funding to keep going, but they've got the resources to at least respond a little more.

    It would be in Ludei's best interests to give developers the required functionality to leverage their platform because I know there are a lot of developers out there waiting for Google Play leaderboard support before they release their games (myself included). There will be a flood of games Ludei can use to bolster their portfolio, "Hey look at what all these people have made using our service and not Phonegap" more users equals a better chance of them getting more VC funding.

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  • I Tweeted at Ludei last week and they told me that it was most likely coming last week. It has almost been a week on since that Tweet now, but hints that a newer version of CocoonJS exists and is ready. My game is being held back because of lack of Google Play Leaderboard as well.

    This is my Tweet and Ludei's response: https://twitter.com/ludei/status/453177151362039808

    Maybe I'll drop them an email. If everyone were to do the same, they might release the plugin sooner. Even just Tweeting at them might help.

  • I Tweeted at Ludei last week asking when they would be releasing a newer version of their CocoonJS plugin for Construct 2 and they responded, "Sometime this week" that of course was last week and still no word on release.

    Are the the C2 developers and by developers I mean Ashley able to tell us when the newer plugin is going to be featured in a Construct 2 release? The newer plugin will bring a few missing features the plugin currently does not have like support for Google Play Leaderboards amongst others. This is actually holding back a game I am waiting to release which has implemented iOS leaderboards, but because of the lack of Android Google Play leaderboard support in the current plugin, Android doesn't get a native leaderboard.

    I would email Ludei directly, but they seem to be very busy given they just released version 2.0 of their service which has received a lot of positive press and presumably they're refining the current version even further.

  • I would pay $20 for a starter template that allowed you to build a mobile friendly game that worked on all aspect ratios and screen sizes. Considering screen sizes on mobile are a big issue for beginners and intermediate users of Construct 2, I think that kind of template alone would be a game changer.

  • What you can do if you add it to a function is simple call the function with a random number. And based on that it will change the color.

    Input: Random number from 1 to 5

    On Function Change_Color

    If Function.parameter(0) = 1

    Set background color to Red

    If function.parameter(0) = 2

    Set background color to Blue

    etc.

    When you call the function you simply write.

    Call Change_color

    Parameter (0): int(random(5)+1)

    If you are not sure how to use functions, here is a small guide I wrote, They are fairly easy to use and a absolute must to learn if you want to make anything decent in my opinion - https://www.scirra.com/forum/viewtopic.php?t=97305&p=743528#p743528

    Brilliant. Seems using a function is all that was needed, does the job well. Thank you very much for your help and to everyone else who answered.

  • Thanks for the reply Nimos. I didn't explain myself well enough.

    I have an array of 5 pre-chosen colours I want to randomly use in my game as the layer background. The reason I use an array is because my understanding is there is nothing else fit for the purpose of storing multiple values and then selecting one.

    On start of layout

    Choose random colour from the array in RGB format.

    Apply this colour to the background colour of the layer.

    My problem is stored strings of RGB values in an array don't seem to work when I randomly pull one out and try and apply it using the above code. I don't want random colours, I want to randomly choose colours I've chosen that work well with my game and apply one.

  • I am currently building a test game where an array is populated with colour values in the format of: "255, 255, 255" and at the moment I have an array that has 5 colours inside of it.

    When the layout first loads, I am wanting to select a random colour from this array and then apply that to the background color property of a particular layer at index 0.

    At the moment I have a global variable called: Color and on layout start I set its value to a randomly picked colour from the array like so: Array.At(random(Array.Width))

    I then attempt to set the background colour of layer 0 to the variable, but nothing happens. My understanding is the layer background colour excepts a string of RGB values, but all I see is a consistent black background: no colour.

    Any examples of choosing colours from an array and setting a layer background colour from a randomly picked value would be fantastic. Thank you in advance.

  • Yann,

    You sir, are amazing. So glad I bought Construct 2 and joined this community, I'll give it a shot. My layers are set to scale 100%, so it shouldn't be a problem I presume to position things. I hope to be able to give back all of the help and some more when I get a firmer grasp on this tool.

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Digitalsa

Member since 7 Feb, 2014

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