liquidsnake's Recent Forum Activity

  • hmm, I don't know how you can exactly be 'bad' at art. Maybe drawing doesn't come naturally to you, but surely you can use basic shapes to methodically create some good images. That doesn't require natural ability, just half a brain.

  • 10/10 would bang.

  • turn based or real time? and western or weaboo?

  • How would the games be accessible? Playstation Store isn't going to let just anyone upload their HTML games, it only takes the pick of the indie titles.

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  • Game maker is older than C2 and has it's own language, the gmscript, you must have some programming experience to use it at it's full potential, the GM users, or most of them, know what can be done and what can't be done, how to optimize and what happens under the hood, that's good and bad, good as C2's target audience is bigger and bad as it's mostly less cultured in computer science, that may lead to bad usage of the engine and blames when even the hardware can't manage it, that leads to many differences between a GM beginner and a C2 beginner, remember, C2 is (kinda) just as GM, a compiler with a GUI and a library, compiling your events into a JavaScript output, thus, limited to what JavaScript can do

    Alright, I get you man.

    So as a C2 beginner, what computing knowledge would you say I need to learn to before I could make a respectable, high quality game? I've made a platformer and a top down shooter using the respective tutorials, without any code or programming. Now I want to get my knowledge to a point where my next game can compete with the best on Newgrounds. I have ideas all ready, just need to technical ability to convert them into a quality product.

  • When people pose these questions I see replies saying that C2 is a powerful tool and can handle any 2D game, but I never see an actual comparison to similar software. Is C2 objectively as good as the likes of game maker and stencyl? Sure, using C2 incorrectly leads to poor performance, but if game maker can handle it (for example) then that makes game maker a better option for a beginner. I understand that it's hard to be unbiased when you've already invested in one game engine, but I can't find a genuine comparison of the options for making a 2D game.

  • Hasuak - What are you building your game in? I am super into Telltale games these days!

    I'm making it on Visionaire Studio. It's pretty good, but still flawed on some aspects. One thing that really irks me is that I can't make the characters turn around before moving. Instead they just flip instantly to the clicked direction and start moving. It's possible to fix with programming but I don't have any skills on that area. It's a pain to be an artist and want to make a game because these engines that don't require programming are usually so limited.

    Scirra I'm leaving for simpler games because a game with tons of dialogue trees and such can become quite a mess fast in it.

    Is C2 appropriate for dialogue driven games? My next project is a puzzle platformer with NPCs, each with their own dialogue trees. idk if I should use C2 for that and I've only made one game so far.

  • tbh I'm not sure why you'd be here if you didn't have already have a bunch of ideas. :/

  • Nevermind I managed it.

    My Entry: Pegasus

    I can't post links but my username on NG is RockHopperPenguin, the game can be found there.

    I hope i'm not too late!

  • Hey, i'm about to submit my entry and it's my first game. How do I export it? Is it HTML5 website or Kongregate? thanks.

  • A sandbox RPG along the lines of Fallout 3.

  • A couple of quick questions:

    1) Can C2 games be put up on newgrounds? and if so, how good is the performance of C2 games on a web browser compared to games created with other software?

    2) I'm working on an open-world platformer where most of the content is on the same layout, and the graphics are reasonably detailed. Is this a good idea performance-wise? Will there be issues (loading times, framerate etc.) for people who play this game on a web browser?

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liquidsnake

Member since 2 Feb, 2014

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