list3ner's Recent Forum Activity

  • Hello,

    Game that I'm making is part of reward program and if user finishes game he gets button that redirects him to fill out a form. I need advice on what is the best way to inform website that user finished the game and that he can access the form to stop people accessing form just by typing URL in browser.

    Can i call some javascript function, use SQL database or some third option. What would be the best way to go about it.

    Thank you.

  • Joskin, thank you that's it... i have tried to put in to same block under 1. that's why I had problems. Coming from programming background somehow seemed logic to be in one block

    Also need to report other weird thing.

    Cursor is over inverted in case of animation only works opposite, so if i set inverted it activates animation actually when it's over sprite even though it should be other way around.

    But for other things it works as advertised.

  • I just get written in red Else(not valid here)

    I go to System -> Else (Maybe I'm doing something wrong there)

    also

    I can confirm for some reason that mouse over activates animation only if i invert Cursor is over event and that is strange behaviour:) but hey it works.

  • Thank you.

    Else is not working it says else cannot be used. But invert works in a weird way.

    If i say Mouse event -> is over object - > play animation it actually plays animation when i move mouse out of object

    if i do Mouse event -> is not over object -> play animation then animation plays when mouse is over object

    This is weird, don't know is it really a bug i have couple more of similar things to do and will post findings. But it's important that it works.

  • Hello,

    I have made action on sprite that happens when mouse comes over, is there opposite event for mouse leave so i can revert the state of object?

    Thank you.

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  • How do I make curved surface collider, as far as I've found i can have collision polygon with limited points, bounding box or circle as collider.

  • Hello,

    What is the best way to use curved surfaces, I'm working on a game where you drive scooter over a curved surface it's easy wavy grassy hills. What is the best way to put colliders on this type of surface, so far I'm making empty sprite and using it as tiled background so i can stretch it different way. But I feel I'm using way too much colliders in one level or not? Is there a better way? Also Is there a way I can duplicate multiple objects so they keep form because right now I have to duplicate every time then resize then place and repeat.

    Thank you.

  • Hello,

    I am making rough prototype of the game, it's about small scooter that rides across gentle slopes and can jump. I got the movement part working fine, but I have small problems with rotation of the bike when it jumps because it of course spins too much. I make it jump by applying force because it's physic engine run object. Is there a way to limit spinning because I need physics to run the bike but it would be good if it can jump like platformed or at least limit rotation to +20 degrees in jump for example.

  • Thank you for explanations. I can respect that and I understand that it's not general idea for this product.

    Nevertheless it is great and I wish it many great updates, love that it has also such burning community :)

  • I understand that, it's nice feature but it makes you stop working on the game, code plugin, debug, integrate, test, get back to working on the game. It's not seamless that's what is lacking the plugin system is good for major works, custom tools etc.

  • If that is your idea of the fate for construct that is good wish you all the best. But it leaves a gap that if filled somewhere else can be quite deadly as this is not trivial feature.

  • Hello,

    I'm really new on this forum but we are planning to use Construct2 in our future projects and currently are planning to buy license for next project we have in line.

    As far as i could see Construct2 tried to avoid coding in game making process and managed to do that just fine. But my opinion is for some people this option to have would be really important. I'm not sure about architecture as i did not go so far in depth but if something like Unity3D approach attaching scripts to existing objects (component based architecture) can be achieved that would mean a lot as we could then chose to use events or attach our own script to game object that will govern it's behaviour and make even complex things.

    This feature would make Construct2 stand out even more in emerging world of HTML5 game engines and honestly with this flexibility comes price increase that I for one would be happy to pay for feature such as this.

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list3ner

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