Pezito's Recent Forum Activity

  • Hi everyone, I've just started making a top down 2D game (yes it's a Zelda remake; no it won't be yet another ugly clone ). And I'm wondering how I should build my maps : given that some tiles will be used in different environments – the only difference being the color of the ground – what do you think would be best?

    1) To draw shared tiles (without ground) and empty ground tiles, then build a base layer with the various ground tiles + a complementary layer above with the shared tiles?

    OR

    2) To draw all combinations of ground + tiles beforehand, then build the whole map on a single layer thanks to the comprehensive tileset?

    I'm thinking performance and memory usage here. I've read the blog posts about how tiled backgrounds work in Construct 2, as opposed to tilemaps (but I think Construct 2 does crunch tilemaps into as few tiled backgrounds as possible, when exporting? not sure). And so I wonder if I'd better use fewer tiles, using separate layers to combine whatever ground+tile need to be combined on runtime... or do the opposite: "hardcode" all tiles combinations in the tileset in order to have a plain, one-layer tilemap on runtime.

    Sorry I haven't any pics or capx to show, I've only just started (but I'm thinking forward ^^)!

    I hope my question is clear enough.

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  • Dammit ! I've been typing a long post for minutes and when I tried to submit it... "Insufficient permissions" it said. My whole post is gone. :(

    Anyway, to make it short : does an iframe wrapped in a Construct 2 project render any differently from an iframe in a simple web page ? I'm facing a problem with HTML content that I need to display in an iframe ; the content can't be scaled in any way, all I can do is have scrollbars appear if needed. My aim is to rescale the iframe's content, so that it fits the iframe instead of just overflowing it.

    Is it possible with this plugin (or another one) ?

  • Hi everyone ! I'm Pezito from France. I've been working on games (as an artist) for a decade, then moved to a place where game development is mostly nonexistent... I still love games though, and found in Construct 2 an amazing way to build and test stuff. This software is the very tool I needed in order to give life to my creations with ease !

    Well, I'll probably come back and post some early Construct 2 prototypes someday. Bye for now. ^^

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Pezito

Member since 31 Jan, 2014

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