smallbear's Recent Forum Activity

  • I take your point, I probably should have made it clear that 'I think' it has little or nothing to do with the actual file. 'I think' it occurred when the mouse left the bounds of the game window and I clicked on the something in my browser.

    It's taken 2 days to come back to me, and in future I'll attach the file as well.

    Again, from a Design perspective, I think if you found a way to streamline the bug reporting process it might be better for everyone. All the warnings and strict procedures tend to indicate it's had a lot of problems being effective in the past.

    Submitting 3 bug reports in a row and learning to do half a dozen things from scratch on several different websites (all with their own bugs and peculiarities) for me at least, is overwhelming and leads to more mistakes.

    I don't have the solution, yet, and I've found that all bug reporting systems leave much to be desired.

  • I can now reproduce the problem.

    Update: what happened was, as mentioned above, I added a secondary system command and that's when it freaked out.

    I added the command - nested within the first System command. Like this:

    System>on start of layout>player>set angle....

    System>every tick>player>set angle....

    Whereas it should be:

    System>on start of layout>player>set angle....

    new command>blah blah

    new command>blah blah

    System>System>every tick>player>set angle....

    I think I got Events (which can't be nested) mixed up with Actions (which can).

    So, once again, thanks be unto me for figuring it out, and thanks to you for pointing me in the right direction.

  • I just realised, instead of blaming myself entirely it might be more useful to say:

    From a Design point of view: I've read through most of the first tutorial and this one duplicates a lot of the same content. That's probably a significant contributor to skipping the one important bit.

    It's like Where's Wally - putting the important bit in with the superfluous (to that reader).

  • I did. And you have it already (see other bug report). And it doesn't reproduce the problem, hence sending you the error message instead. I can't do any better, I'm afraid, since the problem can't be reproduced on my system.

  • My mistake, again. I tend to skim the preamble, even the emboldened preamble unfortunately.

  • How embarrassing. Sorry to waste your time. I can only guess that I deleted 'every tick' by accident when I added the secondary commands. As you said, it's fine now.

  • Hi I'm Ash aka smallbear.

    I had intended to use Construct to help me prototype a massively complex web app that I don't even understand.

    Along the way I've rediscovered my love of games and my desire to find an accessible way into programming.

    In the past I've tried most of the 3D game creators like Alice and Sandbox but they always overreach themselves and get frustrating very quickly.

    I'm intrigued by the possibilities not only of prototyping but also of storytelling and animation too.

  • Link to .capx file (required! If link is blocked remove the http and www parts):

    drive.google.com/file/d/0B0MWE8QALlw7VXlVcTRjclB2RkU/edit

    Steps to reproduce:

    Assets here:

    scirra.com/tutorials/253/how-to-make-a-platform-game

    Don't match the contents of the Free Assets Pack. Unless I'm very much mistaken. The Free pack seems to be a Space Pack, and lacks the sprite-strip; so I can't complete the tutorial.

    Observed result:

    see above and see pic in link showing entire contents (or, folders, at least) of Free Asset Pack.

    Expected result:

    See above. Tried to post this in main forum, b ut not allowed to post links yet.

    Browsers affected:

    n/a

    Operating system & service pack:

    n/a

    Construct 2 version:

    Latest stable.

  • Link to .capx file (required! If link is blocked remove the http and www parts):

    drive.google.com/file/d/0B0MWE8QALlw7dWpYR0RtWHZJY28/edit

    Steps to reproduce:

    1. Preview game

    Observed result:

    Error message. See file

    Expected result:

    See file.

    Browsers affected:

    Opera

    Operating system & service pack:

    Win7 SP1

    Construct 2 version:

    Latest Stable

  • Link to .capx file (required! If link is blocked remove the http and www parts):

    docs.google.com/file/d/0B0MWE8QALlw7LWtJczJzNHd2b00/edit

    Steps to reproduce:

    1. Follow tutorial

    2. Add additional System actions as per 1. test, test and re-test.

    3. Submit this form and get a timeout error. Swear loudly. Redo from scratch. Threaten to move to a more mature platform.

    Observed result:

    Player no longer turns toward mouse

    Expected result:

    Player should turn toward mouse

    Browsers affected:

    Opera. Can't test on others, obvious method doesn't work, don't know how to force it. Construct lacks a cycling command, a drop-down or a way to force preview, as well as instructions on how to make it happen.

    Operating system & service pack:

    Window 7 SP1, latest updates.

    Construct 2 version:

    Latest Stable

  • Just answered another of my own questions: it's the Object Expressions Window - which has a display bug and wasn't showing up before - it sort of stutters in and out of existence. Now it's all beginning to make sense, thanks me.

    You're welcome.

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  • Thanks for the explanation.

    I've figured it out myself:

    event sheet>mouse>cursor is over 'tiledbackground'>mouse>set cursor to>none.

    It still doesn't explain why mouse object appears in tutorial screenshot and not in my project. Perhaps, like so many other things, it's a version issue.

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smallbear

Member since 30 Jan, 2014

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