SpookySkeleton's Recent Forum Activity

  • Hey newt !!

    Thanks for the reply, although that isn't really what I'm looking for. I'm looking for help with the math involved as this is a big learning experience for me.

    Here's the cap so you can see a few things I've tried (They aren't very good lol). I Just can't get my head around it... <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed">

    https://mega.nz/#!jMJ1FQTA!Qzz1ql-eaTFp ... AF7_AuDKhk

  • Hello!

    I am wondering how I'd go about making top down platforms work. My character is using the 8 Direction and Custom Movement behaviors (for some collisions).

    I can't figure out how to get the player to stay with the platform and move around on it while the platform moves. Any help is appreciated!!!!

    Here's a vid on what I'm talking about

    https://youtu.be/nGKUXRDOM54?t=9m26s

    https://youtu.be/nGKUXRDOM54?t=2m46s

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  • Thanks, Bartosh!! You're the best!

  • Great advice, Octopus tophat! This brings it much better into perspective! I think I'll use your method instead.

  • Surprisingly, I found a work around! Will close this thread on request.

    X = 100

    a = random(0, 1) * X

    b = random(0, 1 - a) * X

    c = (1 - a - b) * X

  • Multiply X by a fraction that represents each object variable - the sum of the fractions should add up to 1.

    Hey Colludium!

    Thanks for the answer, but that's not exactly what I had in mind. I used X (100) as an example, but I'd prefer it to be dynamic as well as random. Say numbers like 317, or 61, you know, numbers that might not always be divisible by 5. Say I have something like three Stats, here are some example possible, desired outputs:

    You get 22 points to be assigned (22 can't be divided by 3 cleanly).

    -RNG build number 1-

    Str: 5

    Def: 8

    Dex: 9

    -RNG build number 2-

    Str: 3

    Def: 17

    Dex: 2

    -RNG build number 3-

    Str: 0

    Def: 0

    Dex: 22

    That way if I was to spawn items or mobs, it would scale with rarity. Say I want common objects to spawn with 52 points to use, while extremely rare spawns could use 133 points. If this doesn't make sense I am extremely sorry. If only there was a way to randomly select a private variable on an object I could keep assigning points and loop it until the stock was depleted. That was my original (hack) idea hahaha

  • Hello CC aficionados!

    I've got a simple question that I can't figure out. I want a sprite to spawn then be given a private variable of "statues points" (let's say 100)

    I want to be able to split those points randomly into five other private variables with it equaling the allocated "statues points" (100).

    for example

    Vit: 15

    Dex: 17

    Str: 35

    Int: 20

    Def: 13

    Which all equals 100

    tl; dr: dispersing a total point value, "X", randomly between multiple private variables that equals "X" when totaled

    Thank you so much for the time!

    Help is greatly appreciated!

  • Macbee This is fantastic! Can't believe I missed this one, thanks for the help!!

  • Bartosh

    Hey, I gave this a shot, it looks fantastic! I've played good old Infantry too! I know this thread is a coming up to being a year old, but if you still have those files kicking around, I'd LOVE to check them out. I'd PM you, but I need to work on my cred some more. Even if you don't have them, I hope you pick this back up some day! Thanks

  • What's up guys! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" />

    I've been hunting the forum for a way to get chromatic aberration to work. Anyone got any hints? I don't really know how it works, but I'll post some examples.

    Any help is appreciated! Thanks!

    i.ytimg.com/vi/n2vxfnr4mRI/maxresdefault.jpg

    tlc-systems.com/pp011185crp.jpg

    i.stack.imgur.com/VfOHj.jpg

  • lennaert

    Thanks guys! This solved my problem, and more!

    R0J0hound

    woof woof!

  • Hello! Right now I'm prototyping a turn-based sort of game. You move units around and it creates a wall behind themselves, kind of the same way snake does. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />

    The trouble I'm having is, when you move a unit it spawns a tail piece that I'd like to give an individual private variable number to. Something like, if you move 4 spaces, create a trail of 4 tail pieces and number them 1, 2, 3, 4. I could give them a private variable when I spawn them, but I'd like it so if you lost a piece, the rest would be able to adjust accordingly.

    For example, The unit has 4 pieces: 1, 2, 3, 4. Looses the number 3 piece then the others would recalculate their variables to 1, 2, 3 instead of 1, 2, 4.

    If you want more info let me know. I've been searching keywords on the forum for an hour or two so I'd really appreciate a helping hand here! Thanks so much! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" />

    Cap file:

    mega.co.nz ... BkCNdaADf8

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SpookySkeleton

Member since 26 Jan, 2014

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