Problem Description
A one shot particle eventually takes 100% CPU
Attach a Capx
https://www.dropbox.com/s/z95oc6jjqdsiq ... .capx?dl=0
Description of Capx
I, on purpose, blasted the screen with a bunch of particles. Remove some of these lines if it brings your computer to a complete halt. The purpose is to show that eventually, the FPS at first goes right down... then eventually speeds up as the particles exit the screen. Then after waiting approximately 15-20 minutes (900+ seconds), the FPS drops down to near frozen state again... eventually it sometimes crashes the browser. This works BEST on a slower computer... and must be done without WebGL.. but will work on any speed computer eventually.
Steps to Reproduce Bug
- Load game and observe FPS
- Wait till most particles leave the screen and observe FPS
- Wait 15-20 minutes (900+ seconds), and observe FPS drop again
Observed Result
FPS Drops down, and CPU consumption rises.
Expected Result
CPU consumption should not rise at all.
Affected Browsers
- Chrome: (YES)
- FireFox: (YES)
- Internet Explorer: (YES)
Operating System and Service Pack
Windows 7 64BIT
Construct 2 Version ID
204.2... but has happened for many months... only recently found out what the issue was after many hours of testing.