Nitro187's Recent Forum Activity

  • Especially if you're releasing for mobile, the screen size on most devices that people play on is small enough to where sprites look nice even without shaders (if that is what it is).

    Wii-U... which is why I don't want frame rate issues... as the system is powerful enough to handle a TON you can throw at it, but this hang up in Construct is making it look bad.

  • Working on it now

    Amazing... thanks!

  • Are you positive the window isn't dropping behind the first? As if the extra click registers for the other window, and pulls it on top of the progress window? (and if it should ask a question, it would appear as a hang?)

    I've seen other programs do that, but haven't tried it here..

    The reason I know this isn't the case, is because after you press "enter", the window disappears, the status in the status bar of the main window disappears, and next time you export - NOTHING shows up... the window just freezes, until the export is finished.

  • Looks like if you hold Alt, hold F4, release F4 then release Alt it's OK, but if you release Alt before F4 then releasing F4 runs a preview. Post it to the bugs forum so I don't forget.

    Thanks Ashley; and it's already in the bugs forum.

  • I used to just pop on here to see if there was anything in the account alerts... since the new forum came online, I don't get these anymore; I need to remember which threads I replied in, and manually see if anyone responded. Might be frustrating to people who post a LOT of stuff and are waiting a response, or like to help others. Perhaps it's just me?

  • I get a similar sort of effect the first time I load a WebGL shader on some devices. First instance of the shader hickups, then it's smooth even after reloading the level. Maybe it's something similar for you?

    Yeah, perhaps... Maybe I just have to get used to it. It's going to look pretty unprofessional, but I don't think there is anything I can do... other than removing content. :\</p>

  • Nope, talking about the built in sprite editor specifically. Also does it on the tile background editor, sprite font editor, etc etc. Pressing ESC does in fact close those windows, but I'm used to alt+F4, even though it's more keystrokes.

    I did a few tests, and pressing F4 in the sprite editor does nothing (as expected).... but pressing alt+F4 closes the sprite editor, and runs the current layout. Pressing alt+F4 on windows like, "add object" don't seem to have this bug... just the sprite editor type windows.

    It doesn't do it every time, but it does it about 80% of the time... it's really random.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have no audio in my game yet, however I see a huge delay at the start of a level... yet if I go back to the title screen, and start the level again, it's instant... which leads me to believe it's a loading process, and I wanted to completely eliminate that bottleneck... but I guess there doesn't seem to be a way... so maybe I'll just have a fade in, to hide any frame rate drops... kind of disappointing though.

  • Which is ok... however if you're closing for example, the image editor by using the default keyboard shortcut alt+f4, it thinks you want to run the layout... which is a minor annoyance... but after hours of switching through images (I'm a huge shortcut guy) it becomes annoying having to manually close the browser window that pops up as well.

    Is there a possibility to maybe change the shortcut from F4, to say... F6 or something? Or even change the shortcut so that it doesn't activate if the image window is up? Either way would work.

  • Just a quick note to say that the mouse-over image for the 'change font' button above the "Logout <username>" is missing. (-A+)

  • Yeah; sounds ridiculous... but I'm curious if this is even possible.

    My game when it starts, is quick... but as you get into the first level, the frame-rate drops a lot as it's loading, then it's perfect 60fps throughout.... it's just that first couple of seconds where it hesitates which leads me to believe it's the loading stage. I'm not 100% sure if it's possible, as the browser may not allow this to happen... but in case someone else has figured out a way, I thought I would ask.

    Thanks!

  • Quit hitting enter... LOL Just sayin...

    Hahaha... hard to break the habit.

Nitro187's avatar

Nitro187

Member since 26 Jan, 2014

None one is following Nitro187 yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies