Hello,
I am using the Ghostshooter tutorial to make some tests about a game with zombie hunting innocent civilians .
I am using the Pathfind behavior and, when a zombie approach a civilian, I make the civilian run to an EscapePoint far from the zombie.
BUT I want to civilian to do so... while avoiding the zombie, even if it's on the way to the furthest EscapePoint.
So :
1- I create ZombieArea around a zombie
2- I make it solid
3- I regenerate pathfinding obstacle around ZombieArea
4- I make the civilian find path to the furthest EscapePoint
5- I disable solid in the ZombieArea
... but it does not work at all, and the civilians keep on running into the ZombieArea... and the Zombie itself
Can you see what's wrong with my system ?
The capix is here : dropbox.com/s/lc0wc8ginccrbb5/PIB_v2b.capx