Zebbi's Recent Forum Activity

  • People have made games in flash, let's forget about native and see where html5 actually goes first

  • The equivalent of "!important" which naturally leads to be coding practices, but can be a nice quick fix if you want some action to take priority over another.

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  • Wish I could think of something simple and cool to do with this

    I'll be interested in seeing where html5 is in a decade, definately.

    I kind of assumed they were going to implement a C2 style event sheet in Fusion 3 because it's the next logical step up, but was disappointed after seeing a recent dev shot that it appears to still have the same tired old spreadsheet editor. It would be a big step back returning to that now.

    And the chess pieces for icons.

    I think it's, frankly, quite rude, tasteless and disrespectful to be hyping a competing game engine on these forums and suggesting it's somehow superior to C2 when the thing isn't even out yet. Yes Spark is intriguing, I'm signed up for Beta myself, but enough is enough. Seems some people are almost trying to extort information/release of C3 from Ashley at this point by desperately threatening to switch over to another (unproven) competing engine. More annoyingly, valuable C3 development time is potentially being lost here by Ashley having to respond to silly messages and ultimatums, so all this seems a bit counter-productive to me. I'm not saying we can't mention other engines here or anything, but there are surely better places for extended hypetalk and marketing jargon regarding a competing product than these forums, no?

    I think clickteam have the dictionary word construct banned as a swear from their forums, it's healthy to discuss competition to help shape development, scirra quite clearly aren't insecure about their product like clickteam are ??

  • :) yea hopefully he $250 sale shows them some promise so they consider doing a steeper sale.. i'd be willing to pay $100 per game.. to remove the splash.. but nothing more.

    That's my thinking precisely.

  • Zebbi man i love you but omg.. please stop stressing about a splash screen.. lol no one cares.. gamers especially.. there are unity games out there that make a shit ton of money and they still have the "made with unity" splash. unless you're doing a job for a client who is really picky about it.. you just explain if they want it removed they have to pay the fee.

    I'm not bothered, but clearly the developers thought it was overpriced enough to reduce it for a promo and they must think it's important enough to include, they've set the value of the splash, not me.

  • Hey so I know we had some discussions about the Cocoon IO pricing not being great due to certain constraints.. the new pricing might address some of these concerns and worth noting what changed.

    https://cocoon.io/pricing

    Howsabout $99 till the end of may for the splash remove, think that would be more appropriate? 🤔

  • >

    > > mod.haxor.fi

    > >

    > > I am working full time on threejs/C2 interaction now... but protracker is in my todo list...

    > > regards

    > >

    > Looking forward to it! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    >

    Zebbi

    I have just updated this plugin with .. song forward/backward jump command and stereo separation 0/1/2 type.

    Removed Dynamic compressor from Web api.. etc ./..

    http://gigatron3k.free.fr/html5/C2/protracker.rar

    for .capx ... PM me !

    Live demo:

    http://gigatron3k.free.fr/html5/C2/protracker/

    Regards ..

    Woah, how did I miss this update?? Thanks so much, Gigatron really really sorry about the delay, will play it asap! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    > Also sometimes the code doesn't do what you expect it to do which require strange workarounds.

    >

    Well, if you have concrete examples that may be considered as C2 bugs, please report them, following the bug report guidelines.

    If indeed some events are not working as they should because of the way C2 is programmed it first needs to be reported for it to be fixed.

    > Still not actually figured out how break points work or what they do in spite of having read the manual!

    >

    When you set a breakpoint for events in the event sheet and debug your project (not just run the regular preview), the execution of the code/program will stop when the breakpoint is reached and allow you to explore further the objects/values in the debugger.

    Ahh, believe it or not, I haven't used the debugger yet

    Still not actually figured out how break points work or what they do in spite of having read the manual!

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Zebbi

Member since 20 Jan, 2014

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