Zebbi's Recent Forum Activity

  • R0J0hound Or better yet, can the tiles be deleted with an "all except" routine, that deletes all of the tiles, except for the ones listed in a toKeep variable?

  • Zebbi

    I haven't used the raycast plugin so I don't know if there's anything amiss. Picking the newest uid should work but I guess it depends on how you do it.

    Is it actually possible to clone all the tiles to a complete different clone tilemap, even if it set-up exactly the same way?

    EDIT: Ahh, I changed it to "set copy as Tilemap.TilesJSON" instead of "set copy as Tilemap.asJSON" and it worked! Now, how do I invert this? It would be easier, if I have, say two tiles out 300 that are solid to be picked, destroyed, and the rest left, whilst duplicating the solids on a new tilemap, wouldn't it?

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  • You can actually animate tiles themselves, but you need to get creative. Basically, you should ensure that all animated tile sprites are consecutive in the spritesheet, and then, using a for loop, you iterate through all visible tiles and normalize tile IDs that refer to animated tile to the tile ID they should actually show.

    Here's a small example.

    https://dl.dropboxusercontent.com/u/700 ... lemap.capx

    Magistross

    Just digging this old thread up, having a bit of trouble with this?

    Can't for the life of me see what's wrong with that?

  • "Shoot" =? left(Sprite.AnimationName,5)

    How do I test things like "if playing" and "if finished" with that? Do I just take it to the system expression editor?

  • I'm sure it should be done with variables, but for animation systems I like to refer directly to the animation names, so I can check when animations are finished, etc. Is there a way of picking multiple animation names using a wildcard? Something like "If 'Shoot*' is playing", so all animations beginning with the word Shoot are referenced?

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  • Here we are, an example: https://www.dropbox.com/s/tyoo2tge1p2ti ... .capx?dl=0

    It's basic, but the knife DOES come back, unfortunately it doesn't find it's way over the tiles, because I did this without the plugin and have no idea how to set it up to avoid solids? Disable 14 & 15 to watch the knife bumble about hopelessly.

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  • Shame we're getting web editors instead of selective solids.

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Zebbi

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