rafamem's Recent Forum Activity

  • Thank you Stiivais! It is not a full game, just a test.

    That shake only appears in Firefox, Chrome runs fine. Why is that?

  • I exported a game of Construct 2 for Android, then I generate the apk with Intel XDX, but when I try to install on Android does not work. Also, the icon of the app in Android does not appear.

    This is the index.html

    <!DOCTYPE html>
    <html manifest="offline.appcache">
    <head>
        <meta charset="UTF-8" />
    	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
    	<title>Dead Dance SoundBoard</title>
    	
    	<!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
    	<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui" />
    	<meta name="apple-mobile-web-app-capable" content="yes" />
    	<meta name="apple-mobile-web-app-status-bar-style" content="black" />
    	<link rel="apple-touch-icon" sizes="256x256" href="icon-256.png" />
    	<meta name="HandheldFriendly" content="true" />
    	
    	<!-- Chrome for Android web app tags -->
    	<meta name="mobile-web-app-capable" content="yes" />
    	<link rel="shortcut icon" sizes="256x256" href="icon-256.png" />
    
        <!-- All margins and padding must be zero for the canvas to fill the screen. -->
    	<style type="text/css">
    		* {
    			padding: 0;
    			margin: 0;
    		}
    		body {
    			background: #000;
    			color: #fff;
    			overflow: hidden;
    			-ms-touch-action: none;
    		}
    		canvas {
    			touch-action-delay: none;
    			touch-action: none;
    			-ms-touch-action: none;
    		}
        </style>
    	
    
    </head> 
     
    <body> 
    	<div id="fb-root"></div>
    	
    	<!-- The canvas must be inside a div called c2canvasdiv -->
    	<div id="c2canvasdiv">
    	
    		<!-- The canvas the project will render to.  If you change its ID, don't forget to change the
    		ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
    		<canvas id="c2canvas" width="480" height="640">
    			<!-- This text is displayed if the visitor's browser does not support HTML5.
    			You can change it, but it is a good idea to link to a description of a browser
    			and provide some links to download some popular HTML5-compatible browsers. -->
    			<h1>Your browser does not appear to support HTML5.  Try upgrading your browser to the latest version.  <a href="http://www.whatbrowser.org">What is a browser?</a>
    			<br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br/>
    			<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>
    			<a href="http://www.google.com/chrome/">Google Chrome</a><br/>
    			<a href="http://www.apple.com/safari/download/">Apple Safari</a><br/>
    			<a href="http://www.google.com/chromeframe">Google Chrome Frame for Internet Explorer</a><br/></h1>
    		</canvas>
    		
    	</div>
    	
    	<!-- Pages load faster with scripts at the bottom -->
    	
    	<!-- Construct 2 exported games require jQuery. -->
    	<script src="jquery-2.0.0.min.js"></script>
    	
    	<script>
    		window["c2isCrosswalk"] = true;
    	</script>
    
    	<script src="cordova.js"></script>
    	
        <!-- The runtime script.  You can rename it, but don't forget to rename the reference here as well.
        This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
    	<script src="c2runtime.js"></script>
    
        <script>
    		// Size the canvas to fill the browser viewport.
    		jQuery(window).resize(function() {
    			cr_sizeCanvas(jQuery(window).width(), jQuery(window).height());
    		});
    		
    		// Start the Construct 2 project running on window load.
    		document.addEventListener("deviceready", function ()
    		{			
    			// Create new runtime using the c2canvas
    			cr_createRuntime("c2canvas");
    			
    			document.addEventListener("pause", function() {
    				cr_setSuspended(true);
    			}, false);
    			
    			document.addEventListener("resume", function() {
    				cr_setSuspended(false);
    			}, false);
    			
    		}, false);
    		
        </script>
    </body> 
    </html> [/code:i6i6x7tl]
  • Need a tool like this of Corel Draw:

    <img src="http://www.paraguapp.com/clone.gif" border="0" />

  • The project

    <img src="http://paraguapp.com/harddrift-screenshot1.gif" border="0" />

    <img src="http://paraguapp.com/harddrift-screenshot2.gif" border="0" />

    <img src="http://paraguapp.com/harddrift-screenshot3.gif" border="0" />

  • Can you evaluate the technical details of this game please? It's my first game with this amazing tool.

    I think it has a slight delay and once hung me in Firefox.

    Link: http://www.paraguapp.com/harddrift.html

    Thanks! <img src="smileys/smiley1.gif" border="0" align="middle">

  • How do I get a floor "Solid" and "Jumpthru" at the same time, by without another sprite to bounce him in, a platform game?

    Please also create a official forum in Spanish in this website.

  • What happens if all events I write in one page for many layers? For example: 10 layers, and one page for all events! Is there any advantage in using one event page per each layout? Some event do not work for me and per logic should work.

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  • Yes, it's only one png image. It's very difficult to recreate one maze in the layout editor. Example: w w w . j o k e l i b r a r y . n e t / yyDrawings/math/maze2a.gif

  • white is transparent...

  • I need Construct 2 to detect the collisions on a transparent png image. How can I do that?

    Sample: A maze image in black and white

    I want only the black part to have solid behaviour. <img src="smileys/smiley5.gif" border="0" align="middle" />

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rafamem

Member since 20 Jan, 2014

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