Shockandor's Recent Forum Activity

  • Sorry - try this...

    /s/1gj9zyulu5dzqrj/Pathfinder%20Animation%20issue.capx

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks guys. I'm sure I'm just doing something really dumb and it's probably really straightforward to fix. So this is the link after the .com of Dropbox

    /s/913btj8mrp9jre0/New%20project.caproj

  • Hi all,

    I'm a beginner with all this stuff so bear with me!

    Am struggling to get the animations of my enemy sprite working correctly when using Pathfinder.

    The game is top down but 4 direction like Zelda.

    I have set the enemy sprite up so if the Pathfinder Moving Angle is between for example 46 degrees and 135 degrees then the animation for walking down plays and this works for left, and up as well but I can't find a way of making it work for right.

    It doesn't work with -45 to 45 degrees or 315 to 45.

    I've tried looking at a couple of tutorial vids but hasn't really helped. Anyone know what I'm doing wrong?

    Thanks

  • Found it - menus at the top. Sorry.

  • Thanks guys - this is all very helpful. I'm trying to use a tutorial I found on Direction-Based Sprite Animation to try and set the animations up properly in a way which records the angle of the player but it asks me to "add sub-event" and I can't find that in the menus.

    I right click on an event as the tutorial says but it's not there.

  • Using on space bar spawn new sprite.

    Because it's 4 direction and not truly top down 8 direction, like the Ghost Shooter in beginners guide, there's no player angle to use. It's more like an old school Zelda in terms of movement. (I tried to link to a URL to give an example but not allowed to yet.) Basically when you press a direction a new sprite/animation is loaded that corresponds to that direction. Not one sprite that rotates like in the Beginners Guide.

  • Hi all,

    I'm new to Construct - had a hunt through forums and how tos but not found an answer to this - apologies if it's obvious. Feels like it should be...?

    I've started making a shooter with Zelda 4-direction style movement, i.e. not quite top down so have sprites/animations for each direction. So not using mouse or mouse angles etc for firing.

    Player shoots when space bar pressed. The bullets always go right and can't find a way of changing that. Tried to make it so bullet angle was set by what direction key was pressed (as that dictates which way player is facing) but then if you change direction after firing so does your bullet.

    Anyone know how I could solve this?

    Thanks all

Shockandor's avatar

Shockandor

Member since 19 Jan, 2014

None one is following Shockandor yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies