Sisyphus's Recent Forum Activity

  • Itunes send me this message

    Please help! !

    Missing 64-bit support - Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.

    Missing Push Notification Entitlement - Your app appears to include API used to register with the Apple Push Notification service, but the app signature's entitlements do not include the "aps-environment" entitlement. If your app uses the Apple Push Notification service, make sure your App ID is enabled for Push Notification in the Provisioning Portal, and resubmit after signing your app with a Distribution provisioning profile that includes the "aps-environment" entitlement. See "Provisioning and Development" in the Local and Push Notification Programming Guide for more information. If your app does not use the Apple Push Notification service, no action is required. You may remove the API from future submissions to stop this warning. If you use a third-party framework, you may need to contact the developer for information on removing the API.

    Rebuild your project, as far as i know all exporters now support 64bit archs.

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  • Hi guys

    I just released my first Construc game Bubble Bunny. It is a great game to kill time and also have a lot of fun. It really is a quality game with, so check it out!

    https://play.google.com/store/apps/details?id=com.bubblebunny.slinkingsquare

    Some people really helped me out with bugs and problems. So thank you: ramones, LittleStain, Ashley, ErekT, xeed, A0Nasser, luisgmolina, Elliott, Sisyphus, Magistross, skg0091923, Somebody, imaffett, suneelnairk, Reinarte, AndreasR, Cybersurfer5000

    Thank you all,

    ddaan9

    Nice, keep it up.

  • Using the webview or webview + 2.1.1 in cloud compiler, gave this error.

    Then try export your project with cocoonjs export option (right click the export window-show deprecated exporters), and then build with cloud compiler. Oh, and don't use the minify script.

  • Hello, everyone, I'm trying to build my games in hours Ludei, but it gives the following error:

    "Something went wrong during the compilation of your project

    Plugin(s) found in your project

    - org.apache.cordova.inappbrowser

    The command 'build' failed."

    I exported using the option Cordova, send the .zip file to the Ludei site.

    In project information: marked the Cordova option, and filled out the standard fields.

    In compile project: marked Android.

    Run using = System WebView

    Compiler version = 3.5 and 3.6

    No works, does anyone know what's wrong?

    You build with CLI, or with cloud compiler? I'm not sure about CLI support in c2. Better try webview or webview+ 2.1.1 in cloud compiler.

  • What is the best way to put a "loading" between Layouts?

    I created an invisible layer with the Loading img.

    When I click the btn to load the layout I show this layer.

    But it is not working as I expected. The layer has a animation that stop when start loading the layout that take few seconds do load in iPad.

    Yeah, i hate this, we really need some stuff like a loader layout between the layouts or maybe a loader layer that will not stop while loading the next layout.

  • Right click on Animation Frames window - Import Frames - Import your image. All images added this way have collision polygons set to bounding box.

  • Maybe a system date and time plugin.

  • I reported earlier an issue with the debugger showing 2 object types for the one object (same UID), and now I'm seeing more weird stuff.

    I had an issue with a layout where ScrollTo wasn't scrolling, and also a background image wasn't displaying. So I just duplicated the layout and used that instead, and both issues went away! I did a diff between the 2 layout.xml files and the only differences were uid and sid values.. So how does that work? It's the second layout today I've had to do that.

    tldr: issues with layout; duplicate it; issues go away

    Better report it to a bugs section, i've recently reported a bug with "Reset persisted objects" that cause objects to duplicate(with uid), maybe now something else broken, but now it's not an action, maybe now it's something in the engine that resets or spawn the objects.

  • Yup, as soon as they manage to fix the LocalStorage issue and add AdMob for WKWebView, we're good* to go for iOS with even very complex games.

    *The micro-stutter is at a level that's acceptable for most players in my experience. I've got many correspondents on TouchArcade forums and even a few reviewers commented on how fluid combat and touch response is on iOS.

    Lol, i got an email, they just have a little mistake, they fixed the "clear on startup" bug, but not fixed clear on low memory. So, you can recompile your game with 2.1.1

  • It's probably unrelated since it may be a specific issue with the WebStorage plugin, as in, CJS didn't test C2 WebStorage but test their own LocalStorage. Just remember that CJS is used for many different engines, not just C2.

    They broke compatibility with C2's WebStorage plugin in 2.1.1

    They post to another thread that the c2 webstorage problems are fixed, looks like not all problems. Anyway, thanks for the reply.

  • Sisyphus

    It's only for CJS 2.1.1 which is not useable due to a nasty bug with WebStorage (LocalStorage) being reset at each start up. I don't even know how they got it through QA.

    Only CJS 2.1 is good, I hope they put that fix into 2.1 until they figure out whats wrong with 2.1.1 clearing save data.

    WebView+ for Android is similar to Crosswalk, but without the option for 3rd party plugin integration as easily.

    You tried it? Webstorage still cleared on every startup? I can't understand what they fixed then. They fixed the "clear on low memory" bug, but not fixed "clear on startup", right?

  • Paradoxally when CocoonJS was deprecated by Scirra,

    ludei started doing really good job

    Canvas+ was deprecated, webview+ is supported, technically, r192 supports cordova export, webview+ based on cordova so webview+ is supported.

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Sisyphus

Member since 16 Jan, 2014

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