Wallygator's Recent Forum Activity

  • Hello,

    I would like that all the instances of my Sprite shoot an object every x seconds.

    System | On start of layout => Sprite | Start Timer "shoot" for 1.0 (regular)

    Sprite | On timer "shoot" => System | Create object Sprite_bullet at (Sprite.x,Sprite.y)

    This work if there's only one instance of Sprite on the layout, not many... So, how to do ?

  • As the global timer is never reseted it's finally simple to do what I want, just by using a timer behaviour, it works because it always starts from 0 second when the layout starts.

  • Thanks for this workaround, it works good

  • It's not really this kind of timer, I mean the global timer... By the way, a local timer like in your test could be a workaround.

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  • In the 1st layout (menu) I use a Timer (every 3 seconds) and it works only good when I launch the game. The problem is when I come from the 2st layout (game) and come back to the 1st layout: the timer doesn't wait again 3 seconds before starting, it just continues... so my action can starts after 1,2 or 3 seconds... How reset the timer before it starts.

  • I have a similiar problem with my flappy bird clone... ScrollTo is centered to the screen and there's no parameter to change it. I don't want my bird stay in the center of the screen, I want it scrolls when the bird is between the left side and middle of the screen.

    I tried Pin but the behaviour when it jumps is strange. Why not add a simple offset in the parameter panel to modify scrollTo?

    Edit: It's ok now, don't need to pin something, I just use an invisible sprite which has a scroll behaviour

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Wallygator

Member since 14 Jan, 2014

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