fireshadow's Recent Forum Activity

  • do you have programming experience? you probably need to make some enemy "states"

    state = 'pursue'

    state = 'hold'

    > if enemy.state = "pursue" 
    {
    accelerate 50 towards player
    if distance between player and enemy < 100 Set state to "hold"
    }
    
    if enemy.state = "hold"
    {
    slowly decelerate to 0
    if distance between player and enemy > 150 Set state to "pursue"
    }
    

    no no have experience... but for put this code??? where i can write ???

  • i want made a space game.. and want enemy come in map and stay in one place... and sometime he try to follow a player...

    someone can help??

  • an xp bar can just be a sprite where you use the experience value as the length or something like this.

    yeah but what is a code for this? some example?

  • tnk for answer me...

    but i want whit a xp bar... is possible some example?

  • like title...

    have some example???

    every kill gain exp point and whit lv up change power or other

    tnk in advance

  • tnk i solved

  • a special request ... I would like to create a game where each character has its own characteristics ..

    it works like this .. you start the game .. you enter the character selection menu .. only that each character has his own things .. who throws arrows .. who throws hammers and so on ... how do I set up the game so that at the tap of the choice of the character I go to choose the level and when I choose the level I enter the level with the chosen character .. so .. 1) how do I tie the weapons and characteristics to certain characters 2) chosen character and what I play. ..

    have example?

    tnk in advance

  • That's why I asked about your objects acceleration and deceleration, and it is related to their maximum speed too, what you can do if you don't want to mess with those parameters, is to give them a variable or boolean, and if true, apply vector X, and turn it off with a timer

    solved tnk you

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  • In that case, if your enemies uses platform behavior, you need to set their vector X and Y on player touch, and depending of their position relative to player it will be a negative or positive number for vector X, and a negative number for vector Y to simulate a small jump

    + player: On collision with enemy

    ----+ player: X ≤ enemy.X

    -----> player: Set Platform vector X to -600

    ----+ player: X ≥ enemy.X

    -----> player: Set Platform vector X to 600

    and working.. but he do just a very little push and if i change -600 whit -6000 nothing happen

  • Do you want the enemy to stay on the floor when pushed or with a little jump?

    little jump is better tnk

  • Hi, to begin with can we have some details about your game, is it a plateform game? 8 direction?

    platform behavior and is platform game.. but when enemy touch player just flash.. and i want push

  • hi to all

    when a enemy go in collision whit player i want he bounce.. like a push.. how do i??

    tnk in advance

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fireshadow

Member since 27 Sep, 2019

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