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  • Ok, i finally found a solution.

    You can just use lerp by inverting start and end position, and inverting the factor.

    to accelerating : lerp(B, A, 0.9) ;

    to deccellerate : lerp(A, B, 0.1) ;

    for example, just using a trigger to switch between both when you reach halfway.

    EDIT : nahhh it doesn't work. neither.

  • Because you understand that in my example I cannot have the "y" value. Thats why i use lerp on the decceleration part.

  • In my game, i want the camera to go from its actual position to another, accelerating from start to middle distance, then deccelerating (which works) from the middle to the target Point.

    How can i do this?

  • mmmm i'm bad at math, and still have hard time to get it.

    Do we agree Lerp is a linear decceleration between A,B at the speed "factor" of C right ?

    so scroll camera to AIM : lerp( Start point (A, actual scrollX) , end target (B, AIM position) , 0.1 ) for example

    will go fast and slow down at a ratio of 0.1 till it reaches AIM point. right ?

    So why unlerp doesn't simply does the same but accelerating instead ? ^.-

  • Hai !

    I read the manual. But my usage of unlerp doesn't seems correct.

    My blocks conditions organisation seems to work as intended. But unlerp doesn't behave like i thought it should.

    Its for starting and slowing a camera depending on the distance to the AIM point :

    so i use unlerp(start, end, speedfactor) to cameraAIM X during the first "half" of the distance,

    then use lerp(start, end, speedfactor) to cameraAIM X during the second part to slow down.

    did i misunderstood something ?

  • Oups.... ok sorry, just forgot to Link the event sheet to the layout concerned . ^^'

    I let the post so maybe can help someone who's got the same trouble.

  • hai everyone !

    Got a simple set up plateformer behavior on a sprite etc..

    I disabled basic controls. And set up a custom gamepad controls (comapre X analog axis, etc... simulate plateformer behavior left right etc)

    But nothing moves. It's like it doesn't work at all.. I'm lost here.

    It worked on other projects with 8 directions behavior.

  • Construct 3 (I think) is going to be a separate product you can pay to upgrade to.

    Thats what i thought too. But this upgrade to new construct is the question. It would be nice to have a discount compared to people who haven't purchased it.

    And i was wondering if people think C3 or newer product will be on the market soon or not at all.

    Anyway, i think i'll buy it, seems a good deal.

    thank you for you input !

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  • Hi everyone.

    I got quite a good experience on GMS working on tiny games and prototypes.

    But as i can't work so much on code, and it takes so much time to learn and master, i finally took a look on C2.

    And i must admit , the software became really really good. As more and more beautiful projects are coming with C2,

    i start to think of buying it. (because of courses, layers and event limitations are really too low to make an average full game.)

    But here's my question : The website says "All updates free for life"

    Sounds good. But will this still be true if one day C2 becomes Construct 3 or i don't know "Construct evolution" or something like this.

    Because i'm quite short on cash, and i would defenetly buy it if i can use it for years, it would certainly be a good investment.

    But what if a new "construct" comes out soon... (like next year)

    Just wondering,

  • Is your firefox trying to force https ? How to disable it? I don't know, it might be a plugin or something. Couple people having issue that firefox is forcing viewing over ssl

    yes firefox forces https .

  • ho finally it works in chrome... don't get it but wont work in Firefox ? is that normal ?

    i just changed the port to 60000 instead

    Anyway, really happy i can use C2 now

  • i think troubles comes from the host file. I'll try your method DUTOIT. Thanks a lot for your quick responses !

    I come back to you to tell if that worked

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WeneW

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