gplar's Recent Forum Activity

  • I have a sprite (a balloon) set up with bullet behavior.

    I want it to, on touch, to move towards the top right corner (1366,0) and shrink on the way,

    to give the effect of disappearing up and right.

    I can't find settings to set angle towards a point, or to shrink a sprite over a given time.

    Anybody done this?

  • Thanks, both of you! Tiled Bkg did the trick.

    I forgot that x of sprite is centre.

  • I need a time progress bar, a red line which reduces its length every second.

    I searched in vain for a Draw function, so can anybody help.

    I tried to make a line sprite and decrease width, which works, but it won´t stay in place, even if i did this:

    Timeline sprite is at start 900 pixels wide and TimeLeft starts at 300.

    Do every second

    Timeline.width = TimeLeft*3

    Timeline.X = 675 (which should keep it in place, but it still shortens at both ends)

    Drawing a line every Tick would do the trick, I think.

    Anybody?

  • Great! Thanks a lot.

    But could you upload it somewhere else? SpeedyShare has a lot of extras it wants to install.

  • Well, I sort of sorted it by pinning a text oject to a sprite. It is, however, a bit jittery on movement, the pinned text follows almost smoothly, but not quite.

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  • This is what I'm trying to recreate from Stencyl.

    A draggable card with a random word drawn on it.

    Is there no way Construct can copy that?

  • Thanks ever so much! I´ll try this tonight.

  • Thanks, that's quick!

    Still I'd like to import the list and make an array, as this is the first app I'm converting to Windows, (I used Stencyl to make it for iOs, but they don't support HTML5 or Windows touchscreens.) and down the road I'll need multidim arrays for other apps.

    I feel a little lost, as I know what I want to do, but can't quite figure out where to find the solutions, yet.

    (I used a list object , which is one of the nice aspects of Stencyl, for this.)

  • Thanks for the quick reply!

    Not quite, though, as this solution would require 500 unique sprites, each with a different word.

    What I imagine possible is to overlay text on a sprite, reducing the overhead to one blank sprite and an array to

    get random words from.

    Then I could create 15 instances of the card with a different word on each.

  • Hi.

    I need to assign a text (single word) to a sprite,

    print it on the sprite and have it move with the sprite when I drag and drop it.

    Kinda like a draggable card with a (dynamic) text on it.

    I think I've seen it done somewhere here, but can't find it now.

    Anybody?

  • Hi. I'm also struggling to get data from a text file into an array, so if anybody can enlighten me.

    I have a list of 500 Words in a TXT file. looking like this:

    and

    when

    sell

    up

    to

    five

    hiundred

    Should it be formatted otherwise?

    I want an array, from which I can select a random word.

    Anybody?

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gplar

Member since 4 Jan, 2014

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